Turns out, the strongest crypto projects were built during bear markets.
In fact, bull markets are irrational phases that attract a whole bunch of people for reasons far removed from the fundamental aspects of the projects. This is what causes the bubbles to swell and then burst. But between 2021 and 2022 bitcoin lost 70% of its value and the crypto hype died like a puff. The good news is that now that the speculators and tourists are gone, the web3 and the metaverse are being built in the shadows of those who want to be part of this revolution. This is the case of Benjamin Charbit, Co-founder and CEO of Darewise.
An investment banking gamer
Benjamin Charbit is one of those people who had a successful professional career in a traditional sector but left everything to follow their passion, the thing that always drives them. For Benjamin, this meant moving from the world of investment banking to online video games. From Edmond de Rothschild Investment Partners to Ubisoft. From managing private equity transactions to creative management of Assassin’s Creed. “At 28, I was earning very well, I bought myself a convertible, I was successful in a competitive world, but I didn’t feel satisfied. One day I said to myself “I don’t want to be a banker anymore, I’m out” and I resigned from my post. It sounds surprising to say that… but not so much when you know Benjamin’s story.
Benjamin is the type of teenager who played Half Life in the late 90s. Who had a Counter Strike team in the early 2000s. A time when he discovered the world of gaming, online competitions and the wealth of its communities.
At that time, he lived with his parents in the Paris region but created a team with two brothers from Haute Savoie. After months of talking and playing online threesomes every day, it was only natural that “Magnum” and “Kabal” (their online nicknames) invited him to vacation at their house in Annecy. “My mother was surprised that at the age of 15 I wanted to spend a week hundreds of kilometers away with a family I had never met. But to be honest, I knew Guillaume and Marc better (their real names) than my classmates. »
This is the reason why until today, he rejects the term virtual and prefer that to digital . “Virtual means it doesn’t really exist, while the digital universe is very real”.
The digital, a layer of life in addition to the physical world
Studies show that for Generation Z, digital friends are as or more important to them than their physical friends because they are friends they choose according to their common interests and with whom they always have a love. “Online life is more important than physical life,” he thought. “Try to get invited to a party if you’re not on Facebook, it’s too complicated”.
It is true that in today’s world, an active online presence has many social benefits such as organizing events, creating group conversations, remembering our birthdays, giving us news through in publications or stories or just reminiscing about our lives!
“My wife has two lives: one in real life and one on Instagram. And while she publishes our vacation photos every three days, my friends think I’m still on vacation!”. One of his friends told him that it was a way for him to “participate in her life” in a way that he could not do with those who did not post on social networks.
Therefore, Benjamin is convinced that online life complements physical life. It does not replace it but brings more wealth. “These layers are not exclusive, an online activity does not take the place of a physical activity but it complements it”. According to him, “the metaverse will continue to bring us closer as it is, it will feed into our interactions IRL (=in real life)”.
Ready Player One is a futuristic film where the metaverse is an extraordinary universe that predates the extremely sad lives of ordinary mortals. Benjamin thinks that’s not necessarily the direction we’re headed, “the metaverse alone isn’t very good. It’s just another layer of life where we can come and go”. In fact, unlike boomers or GenXers who ” nag internet”, it is very natural for digital natives to consider the internet and social networks as part of their overall life.
Life Beyond, towards play and beyond…
With his experience and these convictions, Benjamin Charbit co-founded in 2018 with Samuel Kahn Darewise, a video game production studio in Paris with a unique vision. That brings together people from all walks of life in a safe and shared online reality.
The Founders believe in the positive power of video games, especially online ones, to create and foster deep and lasting friendships. As Benjamin did in online gaming and that has lasted since the end of the 90s.
With the support of Lakestar and Serena Capital, they are currently developing, under the Animoca umbrella, Life Beyond, an open-world game. This game is like World of Warcraft, an MMORPG (massive online multiplayer role playing game), to play and meet. In French, it is a role-playing video game, online, multi-player, that takes place in a continuous universe. That is to say continues to exist even if the player leaves the game, like a metaverse. In this game, participants can earn income that they can use to improve the game or convert to fiat currency.
The game is based on Epic Games’ Unreal Engine and reminds Fortnite in its graphics and charadesigns (character graphic style) and Avatar in its alternate universe. Being multiplayer, social interactions between players are greatly developed in Beyond Life. Whether it’s collaborating on missions, exchanging equipment or weapons, or even transacting NFTs on the polygon blockchain.
In this game like others, players come to do quests, develop their character, have fun with friends, or generate income… Life Beyond is a compendium of different experiences and universe unseen in the past. : video games, social networks, the world of work… because it is the most certain future of the metaverse, fun and social experiences that complement our physical experiences by adding a layer of technology.