What differentiates a metaverse from an online video game?

The metaverse is the future of the Internet, whatever. And both Facebook and Microsoft have invested a lot of money in this technology, which is set to change our daily lives. But what distinguishes a metaverse from an online multi-user video game?

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with mark zuckerbergthe metaverse (the word is sometimes spelled “metaverse”) represents the future ofInternet, but above all in our social relationships on a very large scale. And besides, he believes so strongly in this that he changed the name to Facebook Meta and intends to invest 50 billion dollars in this new model. He even plans to recruit 10,000 engineers in Europe alone. The key: virtual spaces where we can relate to others, just like in real life.

Meta-Facebook isn’t the only one willing to invest in this new Holy Grail. Epic Games, the creator of Fortnite, proud of its 350 million users, is already beginning to transform into a metaverse. And the company Microsoft wants to remind you that he works meshan extension of Teams (collaborative communication), a applications professionally close to a metaverse. Apple and Sony is no exception.

It is also true that a Bloomberg Intelligence report it is estimated that this market could represent 2.500 billion dollars by 2030.

Online video games are opening the way

Without a doubt, online video games are called “ great multiplayer “as in World of Warcraft or the so -called “persistent worlds” such as EVE Online cementing the ground for metaverses. The same can be said of social relationship games as The Sims which is also entitled to an online version.

In addition, several experiments close to the metaverse have already taken place. As early as 1997, Canal + was launched The Second World, a similar life experience in a Paris reconstitute with computer-generated images. And from 2003, the video game Second life allowed some to experiment with social interactions in a well-done world. However, if such ventures are not particularly taken, it is in part because of the appropriate technology and also the bandwidth not there.

The similarities between video games and metaverse

In fact, there are many similarities between Internet video games and the future metaverse.

  • Avatars, ie virtual characters that we create. In an online video game, we can assume the role of a magician, a knight, a businessman … The metaverse will allow such experiences to duplicate themselves, in our own form or in a character.
  • Items or elements that have a certain value and that are ready to be obtained. In an online game, it can be armor or a particular horse. In a metaverse, it could be a gift like a fly or a work of art NFT which we have and which we show at home.
  • Complete cities, real (we can visit New York almost before going there for good) or imaginary, with places for entertainment, competitions, and more.
  • Homes that can be decorated to your liking, where “receive” friends;
  • Perseverance. We can leave this world at any hour. If we go back to it, it has both improved.

Where is the difference? The first is that a metaverse has only, the firstthere is no limit to the number of participants, which in itself represents a huge technological challenge-and explains the size of Meta-Facebook’s investments in things.

A broader panorama of activities than a video game

However, a metaverse is different from a video game because it has many activities that don’t need to be played:

  • type work meetings Zooming ;
  • possibility of attending events such as concerts (as experienced at Fortnite) without having to travel;
  • meetings of various kinds for simple relational purposes;
  • distance education, and so on.

Working in the metaverse

For many professions, the metaverse will represent many opportunities to work from home. Already, we can now play some games called ” play to earn (play to win) to win specific items, creatures or skills that can be sold to other players. This is exactly what happened to Axie Infinity whose practice for many Filipinos is the main livelihood. This concept should develop very rapidly in the metaverse. And among the other beneficial activities that can be seen in advance are:

  • fashion designer for avatars;
  • virtual house architect;
  • decorator;
  • creators of NFTs, unique works of art that can be displayed at home;
  • creator of games or applications;
  • online trainer.

By demand, payments within the metaverse will be made through cryptocurrencies.

What equipment is for the metaverse?

It remains to be defined what equipment is suitable for everyday use in such a world. If the players are ready to dress up virtual reality headsets such as those inOculus – a company acquired by Facebook – it seems unlikely that the majority of the public would agree to the use of such accessories. Virtual reality glasses for easy use as much as possible.

The accessory Kinect launched by Microsoft for the Xbox it shows that it is possible to use the hands as joysticks. computers and smartphones and other accessories of tomorrow will be able to translate actions of body and facial expressions, transferring it to itself avatar, but will also react accordingly. Because the keyword in the metaverse is undoubtedly: immersion!

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