MADiSON review at jeuxvideo.com

MADiSON is an awesome game released on PC and consoles that forces you to flee from a demonic entity to an owned house. Is it a success?

Suggested by the young team at Bloodius Games, MADiSON gives us a lot of fear these scorching days. Think PT, Kojima’s twisting demo, and think Fatal Frame, you get this ambitious homage to the classics of the genre. In this psychological horror game, you have to walk along the narrow corridors of a house with a demonic entity that is determined that we will live in a real hell.


classic horror

In MADiSON, you play as Luca, an amnesiac hero whose bloody hands and black nails are visible. Looking at the first person, the camera is constantly shaking, giving the impression that our young protagonist is shaking and being punched in the nose. Apparently, the effect serves above all to give us a specific feeling of vertigo within constantly cramped areas. The game takes place primarily between four walls, enough to create the oppressive feeling of being stuck in the wolf’s mouth no matter what.. Like a Layers of Fear, the sets mutate and change size according to our steps, enough to feel pretty out of place.

In this sense, the overall atmosphere is a success, favored by a beautiful photograph and the classic sounds of wood creaking. Add to that Luca’s constantly weeping voice that, on the other hand, probably doesn’t have a particular personality or any position, which frankly lacks to soften us. Luca still has debilitating circumstances: he endured the mental torture of Madison, a demon who forced him to continue a bloody ritual that began decades ago in his own family.. The scenario is in the image of adventure: especially classic in general and there seems to be great difficulty in freeing oneself from its models. But if he wasn’t more intimidating than them, the game still forced us to move forward with the ball in our stomachs.


Jumpscares and puzzles

The evil entity in MADiSON will not fail to emerge to shock you at the sometimes expected flash moments of your camera, your primary weapon. Your polaroid has no possibility of exorcise specters like the camera obscura in Project Zero, but it above all allows you to open portals to another dimension. If its usefulness is not immediately meaningful naturally, it is understood that it is sufficient to activate it when no rational alternative is to be found. A nice addition to the stream of fair academic puzzles, but often well thought out and sometimes difficult.. So much so that you need to quickly draw with a pencil and a sheet of paper to put your problems in black and white. The fact remains that there is always only one solution to a problem faced and that it must be solved in a chain of a very linear layout. So if the thing you’re looking for to open up a situation isn’t found, you risk wandering around for a while before you can progress.

MADiSON: More frightening than Kojima’s PT and Project Zero? MADiSON: More frightening than Kojima’s PT and Project Zero?

Another problem was noticed, your stuff is cluttered with an old inventory where you can easily blame the lack of ergonomics. Especially since the latter has capacity limitations and then you are forced to multiply round trips in a safe way to get the secondary items. Not very practical in the puzzle game. Other than that, the game generally has a good life of up to ten hours depending on the level. MADiSON doesn’t bother with unnecessary lengths in his story.

Conclusion

Strong points

  • A successful overall atmosphere
  • Well thought out puzzles
  • Beautiful surroundings
  • Very good sound work
  • Very good lifespan

Weak points

  • A very backward protagonist
  • A classic adventure
  • An inventory that lacks ergonomics

Very unique in interior as well as form, the MADiSON will never succeed in standing out from its models but still has solid qualities: an awesome atmosphere that keeps you looking and amazing. puzzle that will get you your pencil and piece of paper.

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