FF16: Square Enix has a specific idea for the PS5 exclusively by betting on pure action and not turn-based

Game News FF16: Square Enix has a specific idea for the PS5 exclusively by betting on pure action and not turn-based

For many years, the Final Fantasy license made the game’s turn-based system one of its emblematic features. However, the franchise did not want to rest on its laurels and tried to change its formula through various stages (Final Fantasy XII, Final Fantasy XV, …) Next summer, the Final Fantasy XVI will continue these experiments, which are now being done for a specific purpose set by producer Naoki Yoshida.

Summary

  • Final Fantasy XVI, the new twist on the saga
  • Always pleasing to fans, but most of all convincing newcomers

Final Fantasy XVI, the new twist on the saga

Because he finally showed the tip of his nose, during the State of Play event organized by Sony and PlayStation, after many months of absence, Final Fantasy XVI not much has been said yet. For once, we can thank the project executives who, over the course of a few weeks, multiplied the interviews to provide more details or to support comments they have made in the past at some point in the future. hit on the PlayStation 5.

FF16: Square Enix has a specific idea for the PS5 exclusively by betting on pure action and not turn-based

During these exchanges, all the mechanics of the game and the implementation of the progress are checked, whether it’s about the giant fights that await us or the characters and prayers we can meet there. Mystery is always around Final Fantasy XVIeven if only recently a few little secrets and gray areas have been revealed and explained, especially the question of another version of consoles.

Always pleasing to fans, but most of all convincing newcomers

Once again, the producer of the sixteenth episode number, Naomi Yoshida, talks about one of the aspects of the game, which is its orientation to “pure action” at the expense of inseparable “turn-based “. Consistent with Final Fantasy XVintended to be a stage for fans and newcomers and clearly articulated, Final Fantasy XVI changes its tone by choosing action to appeal to a young audience, as Naomi Yoshida of Japan’s Famitsu magazine explains.

FF16: Square Enix has a specific idea for the PS5 exclusively by betting on pure action and not turn-basedFF16: Square Enix has a specific idea for the PS5 exclusively by betting on pure action and not turn-based

Square Enix’s framework is so well known that turn-based brings a specific interest and a singular immersion, but teams paid attention to comments that questioned the presence of commands, such as turn-based, within video games.

I’m from a generation that grew up with command and turn-based RPGs (…) I think I understand how interesting and intriguing it can be. On the other hand, for about ten years, I have seen a number of opinions that say “I don’t understand the appeal of choosing commands in video games” (…) This opinion only adds, especially to young audiences who don’t usually play RPGs ”(…) Like I said, I think I know the fun of RPGs with a control system, and i want to continue to develop it, but i’m thinking about the expected sale of Final Fantasy XVI and the impact we’ll have. make. – Naoki Yoshida, producer of Final Fantasy XVI

According to Naomi Yoshida, this change is also due to the technological evolutions involved with each development of the console generations, allowing common game-play commands to be simple real-time actions.. Anyway, Final Fantasy XVI seeks to please fans by managing to reinvent itself while keeping the DNA of the license and the neophytes thanks to the immediate joy of pure action.

For many generations of consoles, all the expressions of the characters can be done in real time. Actions such as “Pull the trigger” and your character will draw a weapon and “Press the button” and your character will wield their sword can easily be declared to no longer go through the command system (…) This is common to players younger than I like harvest game classes. Therefore, it seems unreasonable to go through a system of rule to make a decision during a war. (…) It is not a debate about what is good or bad, but there are differences depending on the preference and age of the player. Also, there is a big difference between a command system and a turn-based system, which is often confusing, but two different concepts. – Naoki Yoshida, producer of Final Fantasy XVI


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