Game News Final Fantasy 7 Rebirth: Square Enix is considering a completely different format for the FFVII Remake project
At E3 2015, Square Enix caused a stir by revealing the trailer that proves the construction of a remake project around Final Fantasy VII. We’ll have to be patient to get our hands on this ambitious re-reading of one of the Japanese company’s planetary hits, and even more so with news following it, called Final Fantasy VII Incarnation Again. During unpublished interviews given by Tetsuya Nomura and Yoshinori Kitase, we made a little discovery in the form of the FF7 Remake project, an unspecified moment.
- Finally some news about the sequel to FF7 Remake!
- There could only be Final Fantasy VII Rebirth, and not a trilogy
Finally some news about the sequel to FF7 Remake!
Almost a month later, we finally have a revelation about the sequel Final Fantasy VII Remake, seven years after the project’s first public appearance. During the presentation, Yoshinori Kitase is careful to open a trailer for the sequel to come in the winter of 2023-2024 – and that make full use of the capabilities on PS5 – as well as an index of the size of this project, so that its conclusion will occur to a third party that we have, for now, very few details.
Thus, Final Fantasy VII Rebirth is, in itself, just the middle of the adventure of Cloud Strife and his gang reimagined by Square Enix. A journey that, for now, has already crystallized many high expectations on the side of the fans. However, we’ll have to wait until a third episode – which we think has an “R” subtitle, at the root of “Remake” and “Rebirth” – to figure out the new conclusion offered by universe in Final Fantasy VII. However, the progress of this project may have been different because the teams took a long time before agreeing on the number of stages needed to compose this large project.
There could only be Final Fantasy VII Rebirth, and not a trilogy
This is one of the questions that has been dragging on the project the longest. Final Fantasy VII Remake, which is the number of features Square Enix has designed to enhance this unfathomable story. Until the event in June we had confirmation but, before that, there was a period of doubt in the ranking of the Japanese company. In the course of an interview published in a Japanese magazine FamitsuTetsuya Nomura, creative director of the project, explained the distribution of the stages.
The reason why we haven’t announced the number of parts so far is that we were wondering if it was a trilogy or a two part series (…) At first, I was planning a trilogy, but Yoshinori Kitase suggested that they (the teams, Square Enix) wanted to explore the possibility of a two-part series. – Tetsuya Nomura, creative director of Final Fantasy VII Rebirth
Also present during the interview, Yoshinori Kitase, producer of the project, gave his version of this problem within the company.. Even if, after that, Tetsuya Nomura wants to reassure fans by explaining that they don’t plan to go on three more games and that it’s hard to integrate all the original content without ignoring some items by choosing a two -part project. .
This is one of the many ideas that have emerged. In the early stages of the development of Final Fantasy VII Remake, it was unclear how many hours of work and what kind of development cycle would be needed, but by the time we were done we knew how many hours of work and the timeline required. (…) So, actually, I thought there might be an option to go to the next game (that is, Final Fantasy VII Rebirth) – Final Fantasy VII Rebirth Producer Yoshinori Kitase