Game News Hello: developers rely on prototypes and old Bungie demos to re-ignite the flame
We have to accept that we have not seen the arrival of this announcement. For the future of the Master Chief Collection, 343 Industries wants to provide players and modders with content from yesterday’s Master Chief. The studio intends to rely on the content that Bungie first created and that was cut during editing to get a better return. The fans will be happy.
- The finger ring
- In search of the holy grail buried under the cup
- 20 years later, the E3 2003 demo of Halo 2 got a remake
The finger ring
Fans love to learn about prototypes or versions whose content is not in the final game. Unfortunately, they barely get a chance to play these trials on their own, serving as a draft for a title they love. Some are moving skies and towers (in CP) in hopes of getting their hands on relics of the past that have witnessed turbulent developments.. Let us remember the built parts of Resident Evil 1.5 that Capcom saga fans have long been looking for. “One thing that has been part of the great journey for many Halo fans is learning about all the things that haven’t been done in games in many years.”Identified 343 Industries in the last message published on Halowaypoint. The studio added: “when ambitious and talented developers face challenges with limited time and resources, and have to make difficult decisions about what is best for the end product, many things can be achieved. in the dreadful tenth round of ‘Hell.”.
In search of the holy grail buried under the cup
For documentation and archiving purposes, 343 Industries examined in detail the folders left by Bungie that contained all the files related to the first two Almost. To identify this agglomerate of data, some of which are over 20 years old, Alex Wakeford (community writer) and Sean Cooper (senior software engineer) now enlist the help of Marcus Lehto, one of the fathers of Master Chief. Combat Electronic Arts. Early research reveals that the two cars to be seen in future episodes are planned from the first Halo.. In fact, Kestrel and the Specter have been found in an advanced state of development, while the existence of an almost invisible radar light tank, called Alex Wakeford’s Viper, has been revealed. STR version vehicles as well as MacWorld prototype properties (when the Halo was in third person viewing) were also discovered..
The team that oversaw the excavation of these ancient treasures, calling itself Digsite (digsite in French), also recovered models of human NPCs that it restored with the intention of integrating them later into the MCC. , via official content or thanks to community -minded modding. In addition, he got his hands on a mini-warthog, which the players called “pork”After a glitch that dropped Warthog in Halo Infinite Multiplayer, as well as Doozy, an aquatic contraption. Alex Wakeford says there is a large amount of unreleased content removed, from maps (Dusk, Purgatory, Raceday, Ruinedpain, Swamp) to weapons, bipedal creatures (Slugman, Thornbeast, Blind Wolf, Keelbug … The first prototypes). The team even had fun making cars parked on the streets of New Mombasa to drive!
20 years later, the E3 2003 demo of Halo 2 got a remake
“We try to bring as much of this released content to the community as possible.”Declaration of 343 Industries. “Data, tags, everything you need to include things in your own mod, and enough information for experienced modders to experiment.”Added the studio. Even if the modding community is more focused, 343 Industries is thinking of ways ”house”To share these discoveries with fans. For example, we know the team is in the process of restoring a cut level from the Halo 2 campaign titled Alphamoon. The developers plan to make it playable in MCC so that both players can prevent Heretical Rebellion.
The good news does not come alone, Microsoft studio hopes to make the famous demo of Halo 2 E3 2003, the one that angered the public, completely playable by MCC with guns in each hand and a car jack. For now, developers have warned that there is still a lot of work to be done and that this level may not be lost on the console. “Our ultimate goal is to run it in MCC, make it playable all the time, and run it if you follow the presentation script.“explained 343 Industries.
This practice of drawing the past in a series by finding old files and going to the first prototypes to dig up elements to take advantage of is rare in the world of video games. We have a few examples, such as Nightdive’s remastering of Shadow Man, which covers the entire level that was not part of the original software released in 1999, but this process is not uncommon. This 343 Industries initiative, aimed at video game fans and historians, should be applauded with both hands. As for the future of Halo Infinite, the studio prefers to remain abstinent. Aside from the co-op mode for the campaign and the arrival of Forge, it’s hard to know what the future holds for the final episode featuring Major. For now, it’s the future of the Master Chief Collection that looks even more exciting..