Atmos Labs Builds A Virtual World For Sci-Fi Sports

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Metaverse game and esports developer Play-and-ear Atmos Laboratories recently raised $ 11 million in seed funding for Atmos, a competition-based virtual world set in a sci-fi universe.

The game is designed to facilitate the rise of native metaverse games, where you feel like you’re on a sports show with fans cheering you on. It’s like a mix of sports and esports.

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You can imagine the image of flying around zero gravity in Ender’s Game. In Orson Scott Card’s famous science fiction novel, teams compete in an unbalanced space. It’s one of the inspirations for Atmos, said Dylan Bushnell, vice president of game design for Atmos Labs, in an interview with GamesBeat. And they want that experience to be better than a real -life game.

“I don’t want to go to a basketball game. I want to put myself in the battle room of Ender’s Game,” said Bushnell, the son of Atari co-founder Nolan Bushnell.

In this case, it’s not exactly Ender’s game. It’s a kind of 3D run and fly game with wearable exosuits that look like car skins. In this kind of game, you really have to be able to do superhuman deeds.

“If you’re not limited to what someone can do, you don’t have to be limited to what someone can do,” Atmos Lab CEO Kevin Beauregard said in an interview with GamesBeat. “What we want to do is make games like Ender’s Game, and like Quidditch and Harry Potter. They’re context of the world in which they’re experienced, and there’s a deep history and tradition built around them. We believe that one who is a sports fan, but not a current esports fan, can jump in and get excited because they know what’s going on.

In some ways, Atmos is building a game like the VR title EchoVR, except it’s not in VR.

“We want to answer this question: ‘If you were on the Lakers’ field of play in the metaverse, where would you be? What did you see? Who played? And what did they play?” Beauregard said. “Because it’s not basketball. And that was the starting point of how we were going to create a world where native contextual metaverse games could exist.And we decided to build a whole world around that.

Investors

Atmos is a metaverse game of sci-fi sports.

Sfermion led the round, which included investors Animoca Brands, Collab+Currency, FBG Capital, Alumni Ventures, RedBeard Ventures, DWeb3, LD Capital, GSR Markets Limited, CoinGecko Ventures, Avocado Guild, UniX Gaming, and more.

“Atmos offers an exciting blend of stunning aesthetics, competition and a true digital economy, while maintaining this commitment to truly owning properties around the world,” said Andrew Steinwold, co-founder managing co-lead investor Sfermion. “The founding team at Atmos Labs brings together a unique talent group that one expects from a company at many times in its age, from game design and mechanics to creative development.”

The funds will be used to lay the foundation for the virtual world of the Atmos game, develop its community and expand the Atmos team.

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Atmos is short for atmosphere.

To date, competitive games in the virtual environment have enjoyed limited global adoption and have failed to fully resist criticism from skeptics, such as doubts about audience legitimacy and exclusive game definitions.

However, with the advent of blockchain -powered virtual reality spaces, DeFi and NFT technology – the “metaverse” – the ideas inherited from gaming and sports are likely to increase, putting the player and even viewer at the center of the ecosystem.

One of the things the team wants to do is bring sophistication and honesty to professional sports camera work in video games.

“Obviously we’ve seen this huge increase in Twitch and streaming over the last few years. And I don’t think we’ve got our cameras yet,” Bushnell said. “I want more dynamic cameras.”

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Atmos has a nine issue comic book series.

The company has 18 employees. At least, the team did some interesting things. He has produced nine issue comic books from Tommy Lee Edwards and other well -known comic book creators. It takes away the backstory and traditions of the world.

“It’s one of the big angles in the sport,” Beauregard said. “These stories and special sports moments are created. We love this idea of ​​emerging storytelling where we mix what users are doing within Atmos with other media.

Atmos, a new play-and-earn metaverse, builds an immersive experience that combines a side of esports fandom and a sense of place with the usual games in a new virtual universe.

Seeking to ignite the native sports category in the metaverse, the game and its story are built by experienced veterans from the fields of gaming, crypto, automotive, industrial design, comics, film, and more. Through NFTs, DeFi, and evolving metaverse principles, Atmos players not only play, but truly own their equipment, teams, identities, and opportunities.

The next evolution

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Do you like Ender’s game?

For Beauregard, Atmos is the next evolution of gaming.

“People will rally in the metaverse competition scene just as they do in the physical world. We are building a native metaverse of sports and entertainment,” he said. “A category that we believe will bring. excitement and substance of the metaverse concept as a whole. “

I asked who would be the main audience.

“The honest answer is that we want native players and native crypto,” Beauregard said. “We want to make sure we end that gap. We want to make a high -quality game first. Blockchain is a tool, something that allows us to build better.

Bushnell added, “We are committed to building a world where players can generate value from playing, owning and trading interoperable assets in non-proprietary markets, and managing the ecosystems they helped to create.Most importantly, apart from all the blockchain -related combinations, the games we create can stand on their own.

Beauregard, who previously played semi-pro hockey for the Louisiana Ice Gators in the Southern Pro Hockey League, has a passion for sports and competition. and he has long been involved in the development of blockchain and DeFi decentralized finance. The company started in 2021 and is incubated within Bloq, a company that specializes in infrastructure and applications for Web3.

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Atmos offers wearable exosuits.

Beauregard has been building non-fungible tokens (NFTs) and decentralized finance since 2016.

“It’s about protecting the players and the player’s property,” he said. “What NFT and DeFi unlock is user protection. These are the proprietary rights within our game in our ecosystem, and it’s about making sure the player has them. It doesn’t mean there are no rules. This means that the user has ownership of what they own in the game.

Over the next few months, Atmos will launch a transmedia campaign to describe and analyze canonical lore and drop a first set of items to be lost. The company is targeting a closed alpha for early adopters in the fourth quarter.

The creators hope to have different buckets of experiences that will attract people to the game, whether you want to be a competitive player or a spectator. Or they can focus on making.

The title will be a competition -based flying racing game.

“Our goal is to replicate the experience of a triple-A driving game in 3D space,” Bushnell said. “We have never seen this kind of world. What’s more, our production system is much more sophisticated. We took the breeding systems you find in many crypto-based games and adapted them to a more traditional asset customization system.

The suits made by the players are made up of modularly crafted parts. So players have a lot of freedom to customize their combinations. Beauregard considers exosuits to be portable cars.

“A lot of inspiration comes from the design of cars how these parts come together,” he said.

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