Cyberpunk 2077: QA studio targeted in a recent investigation defends itself!

Game News Cyberpunk 2077: QA studio targeted in a recent investigation defends itself!

As always, we were allowed time to release behind the scenes as the game progressed. Cyberpunk 2077, which needs a year of updating to fix many of the issues already in the release, is no exception.

Posted multiple times, Cyberpunk 2077, according to an investigation by Jason Schreier, suffers a chaotic developmentits consequences are exacerbated by a aggressive communication campaign promising mountains and wonders to the players.

A failed launch and a redemption of over a year

When it was released, and despite its obvious intrinsic qualities, Cyberpunk 2077 full of technical problems, and other promises were not fulfilled. If it’s held on PC, PS4 and Xbox One, the title very hard to play. The game was pulled from the PS Store for a while, and CD Projekt agreed to issue an unconditional refund to players, but they were unlikely quite a few returned their copy to the seller. Behind this problematic technical situation, we will find out serious management problems according to the information gathered, and Cyberpunk 2077 became a textbook case.

The studio apologized to the players, meanwhile by completely reorganizing its internal structure and update the game very frequently. The effectiveness of this new organization will be measured by future projects, but Cyberpunk 2077 has already regained public favor. From the end of 2021, Reviews came back positiveand update to 1.5, which allows the title to capture PS5/Xbox Series versions, was very well received.

Quantic Lab is defending itself against the charges against it

But recently, a 72-page investigation, spotted by Forbes and relayed by YouTube Upper Echelon Gamersmeant that the disaster launch was not not just because of internal problems through the CD Project. According to this investigation, the quality assurance studio Quantic Lab would have lied of the number of its employees, their experience, or that thousands of useless bug reports were sent to create a smokescreen. These elements do not allow not to explain all the known issues at the time of development, but the Quantic Lab must defend himself. The studio officials were definitely there contacted VGC to express their views. Stefan Seicarescu, CEO of Quantic Lab, said:

We strive to always work with transparency and integrity with our industry partners. The video posted on social media as mentioned in your article started with inaccurate statements about the history of Quantic Lab. There seems to be a lack of understanding of the process of testing a game before it hits the market. Quantic Lab supports more than 200 projects annually from many leading global publishers and continues to maintain a quality first approach to all the work we do.

All of our customer agreements are confidential, but in general, global publishers work with multiple QA outsourcing companies, not just relying on one, in addition to the internal developer-level QA resources of most cases. Every project we do is unique in terms of project requirements. The project direction is agreed and adjusted according to the real -time requirements of our customers.

The CEO there is no need to deny all information reported in the investigation however tip of the inaccuracies which is not detailed. What is understood in Stefan Seicarescu’s words is that the quality assurance process and what comes out of it is not understood, and that CD Projekt often works with other providers, showing that whatever ‘he comes up with,’ the full weight of the failed launch cannot be placed on the shoulders of Quantic Lab. Contacted by VGC, CD Projekt declined to comment..

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