The VIVATECH 2022 big event has just ended and the metaverse is everywhere. The unique metaverse like the internet doesn’t exist yet but what about using it in relation to education?
The VIVATECH 2022 big event has just ended and the metaverse is everywhere. After McKinsey announced during VivaTech its projection that metaverse spending would reach $ 5 trillion by 2030, Facebook, replacing its own Meta, is shining a spotlight on the emergence of virtual worlds. open to the public and to the opportunity to grow in many areas. A metaverse like the Internet doesn’t exist yet but what about its application in relation to education?
The phygital potential of the metaverse
Think for a moment about the next evolution of the Internet, which seamlessly integrates physical and digital experiences. It’s a multi-faceted environment: a virtual point of sale, an advertising channel, a digital classroom, a training tool or a channel to new new experiences. As the metaverse (in French) continues to elucidate, its potential for disruption is no longer in doubt according to specialists. The numbers waver, in one semester more than $ 120 billion was invested in developing metaverse technology and infrastructure. Twice more than last year.
The metaverse of education
This is not a virtual campus! In fact, to optimize its potential, it needs to offer timeless learning experiences on a campus or even during an internship! The goal is to offer students unique immersive learning experiences (ILE – IMMERSIVE LEARNING EXPERIENCE ©) in the heart of the physical campus in one place to explore and experience exclusive and intense training situations. . This new and immersive approach utilizes neuro-education and technology to create learning experiences that enhance students ’knowledge anchoring. We all receive a lot of information through our senses. Our attention plays the role of a hyper-selective filtering of what should be remembered. These experiences make it possible to enhance attention and acquire knowledge thanks to its phygital (physical + digital), sensory and immersive approach. One approach must be to avoid the trap of neuro-myths, misconceptions about the functioning of the human brain. In the metaverse, it is also a question of guaranteeing the quality of immersive educational experiences, experiences that are complementary to face-to-face courses and “online” experience platforms (Learning eXperience Platforms) that will not be lost. from there!
A physical area and its twin in the metaverse to explore new horizons
The digital twin is a virtual model designed to accurately represent a real object or for example a physical area such as a “phygital factory” in the center of campuses to think, create, analyze and analyze. -experiment around pedagogy. By definition, digital change is not material, which sometimes makes it difficult for teachers or students to adapt to it. This is the time when the digital twin gets its full meaning in terms of complementarity and support! It can take the form of a synchronous metaverse, twin phygital factory that allows the exploration of new pedagogical approaches or the creation of new immersive pedagogy service scenarios. It is then possible to create an immersion that mimics the most dangerous situations possible in order to practice making the right management decisions in an emergency context and this in the interaction with other students. We will then talk about active pedagogies, an approach aimed at making the student an actor in his or her learning.
A digital twin catalyst for digital sobriety
According to a recent Cap Gemini study “Digital Twins: Adding Intelligence to the Real World”, 60% of organizations in large industries rely on digital twins as a catalyst not only to improve operational performance, but also to achieve their sustainable development program. By capturing the physical world, digital twins can help organizations harness resources, reduce CO2 emissions as well as increase employee safety which is a requirement of corporate social responsibility (CSR). These virtual experiences of sustainable development also make it possible to increase the knowledge of immersion students to find new ways to work in co-construction, to create circular economies, stimulate competition and they have opportunities for responsible growth. This is another example of the usefulness of the metaverse in raising students ’awareness of the 17 Sustainable Development Goals (SDGs) outlined by the UN in its Agenda 2030.
The metaverse of public service and education
The added value of the metaverse of education is created by people! Re-inventing the learner experience with immersive training is envisioned by staying human-centered while not losing sight of educational goals. In addition, a necessary work on digital acculturation and change management needs to be considered to support all employees, including teachers. However, it is someone who treats the metaverse with skepticism, there are technical hurdles and perhaps even mental pitfalls compared to the idyllic vision we have today of the future unique metaverse. However, higher education must embrace the educational aspect of the metaverse and thus create quality educational solutions based on immersive learning experiences that are always at the service of student success.