Test – F1 22 – In the shoes of an F1 driver | XboxOne

With the F1 season in full swing and Verstappen leading the standings, we can’t wait to finally test out the new Formula 1 cars. The wait seemed endless for us but finally, we could start surveying the official circuits of the current world championship! Electronic Arts acquired Codemasters a year ago, the new racing game aptly named F1 22, like other sports games from the Californian publisher. The F1 22 will be available on July 1, and as every year, lucky Champion Edition owners have three days early access, June 28. Has Codemasters been able to faithfully i- transcribe the circuits, the F1 and their behavior? What are all the innovations this new opus brings? To find out, turn up the volume and go to the first corner!

Welcome to F1 Life

It all started with a nice presentation at the game’s new hub, the F1 Life Center. Here, it is possible to admire supercars from our collection, visit a virtual showroom, access our trophy showcase and see highlights of the races from a projection room. It’s also possible to personalize our avatar as well as the environment of our F1 Life, and maybe receive Likes from our friends who come to reflect on our space. For information, supercars can be exchanged using tokens, which they earn by completing game objectives.

The time will come when we can personalize our avatar! At least ten brands are available including Sparco, Puma, Beats or Kicker to name but just a few. You are free to draw from their catalog to equip your character with various cosmetic elements. Of course, you have to pay Pitcoins to benefit from it, we told you that EA is there, and its in-game monetization as well … As for the game menu, it’s simple and you won’t get lost in the search for career mode or multiplayer. The “Breaking Point” story mode was introduced last year and where you can experience the adventures of Aiden Jackson being removed to be replaced by the Pirelli Fast Laps mode. The concept is simple, we need to achieve wheel success in supercars on set routes. Unfortunately, we can’t choose different mounts, because they are imposed in the game. Forty challenges with three levels of difficulty are each offered here, all on the features of real circuits. , from simple time tests, go through drift, checkpoints, average speed, rival duel or even autocross. For the rest of the single player mode, no change, Grand Prix and Time Trial are still available. A little innovation was also there in the Time Trial, we could identify the wheel circuits on the supercars we unlocked, as well as the official safety cars. Frankly there isn’t much point to driving these types of cars, other than realizing why Hamilton always complains about the low speed of the safety car. It’s time to dig into Career mode, so we buckle our harnesses and lower our helmet visor. There is also, nothing new, we can choose to run alone or with a friend by our side, either on a split screen or online. Solo racing offers us two modes, the first is the driver’s career where we focus only on driving and contracts, with the possibility of starting in F2. My Stable mode is also always available. For duo racing, there are always two possible modes, the first being Contracts mode, which allows both players to choose their strong contracts independently, and the Coop mode to play. oblige both players to remain part of the team.

Heat the engines

For this test, we will focus on My stable mode, which for us is the most complete mode compared to previous games. We start with a new one, the possibility of choosing between three difficulties. The first, Bleusaille, offered us to start with a minimum budget fund and most basic development factories. Rising Star simulates getting a mid-table team, while for Head of Race we get a top team.

In general, the dialogues, sponsors, logo creation, tables and animated images of the infrastructures, etc.… Almost all the same as we saw in F1 2021. Single-seater only (thankfully ) the different, as well as the different features of development. , although the principle is the same as it followed. If you are expecting a complete cure, you will be disappointed. Despite this, the game was still addictive because we enjoyed managing our entire team. The advances on our mountain were as pleasing because we immediately felt them in its manner. For those unfamiliar with this mode of play, it should be understood that the joy of winning races in one of the best F1 cars on board comes in the long run, after many years of hard work. progress, especially if the difficulty of Bleusaille is chosen to leave.

F1 news, new behavior

Finally it’s time to solve the most interesting, the pilot and felt joystick and hand steering wheel, because yes, the test will be done on both peripherals. To do this, we compared the F1 2021 and F1 22 directly (thanks to Quick Resume), which have the same circuits, car settings and driving difficulty (manual gearbox, no ABS and intermediate traction control). New single-seaters seem to be more reactive in their behavior, especially in simplifying braking phases, and therefore overtaking, as well as in turn sequences, but be careful, you need to be able to on again how to drive. In fact, where last year’s single-seater lost with a bit of understeer, the 2022 versions have more oversteer, especially at the tip of a gear, forcing the driver to manage his trajectory more. dangerous on the curve as well as the accelerator, especially on the joystick. On the wheel, in order to have a good time, you really need to measure a small fall in a few turns, which will bring smiles and satisfaction! If the F1 2021 did not forgive the sliding phases of the rear axle, this year the control of our car is more realistic, after several hours of training on the course. However, the effect of sliding is greatly reduced with maximum traction control, so that all players can get themselves for Michael Schumacher. Now let’s talk about what’s new on the track. First of all for tuning fans, the aileron pitch adjustments from 11 to 50 and the air pressures from 21-25 PSI to 22.5-25 PSI. Some settings cannot be changed.

From now on, we can again damage the sidepods (sides of the car), which can cause overheating of the engine and therefore a huge loss of power. If we lower the sidewalls of our wheels too much, punctures will occur more easily, forcing us to go back to the pits immediately. These injuries will not cause any problems, if you play with no damage of course. Also for novelties, we found it possible to activate an option that offered us to manually stop the grid after the formation lap. If we stop early, we lose time to start, if it is too late, the distance penalty is imposed. At the time of seeing that we were now helpless during the pit stops, we wiped our hands, hoping to see the paroxysm in the simulation, but it was a cold rain actually. This option only requires us to press a button at the right time, to turn right in front of our box. If we don’t proceed on time, action will still occur, followed by short -term punishment. The braking in front of our box is always automatic, very bad …

The curves are down nicely because last year most felt these curves. However, you have to be very careful because the yellow sausages, which don’t forgive too much, are not very far from the acceptable track limits. Finally, let’s talk about last year’s real black spot, AI. The F1 22, in this respect, was a real success! There are no more races where opponents just follow, especially in the rain. No more completely stupid bots that allow themselves to be caught without trembling. From now on, be patient before you get caught, and don’t think that your opponent has neglected it. When we open the DRS and the ERS is full, it will move so that we cannot regain its position, despite forcing our wheels to bite the grass. We have to be cunning in braking, and the amazing overtake. Realism reached its peak as opponents continued to attack each other, as if we were watching a grand prix on TV, sometimes leading to getting out of the safety car.

Julien, Jean-Eric, and Jeff… him again!

As you can imagine, we will now discuss the topic of the soundtrack. What would the F1 game be without the commentators and especially without our engineer? This year, Canal +’s charismatic commentator, Julien Fébreau, is back. Nicolas Martin was replaced by Jean-Eric Vergne, former F1 driver who converted to Formula E and driver to persevere in his free time … Finally, there is still the voice of our engineer Jeff, who is with us in our careers. As for the sound effects, there is nothing to complain about, it screams the truth. For the soundtrack of the menus, we immediately felt the EA paw, because speaking of music, it felt like a FIFA. Like all American publisher games, we have the possibility to create our favorite playlist to get a little fun with the menus, or as we walk through Vie F1. If you think the graphics of F1 2021 are beautiful, the fluidity and the details brought by the single-seater and the circuits are incredible, well, you won’t be disappointed. This year the game was very nice, especially in the rain so one can believe that F1 2021 is a draft. HDR does its job perfectly, and we still have the option to choose between a performance or graphic quality priority. A little advice, you can remove the smoke visors from their storage boxes because you will be surprised. We also have a little information for PC players, there is a possibility to play the whole game in VR: good luck!

For success hunters, most will not be unlocked in My Stable and Multiplayer modes. You have to be patient, especially for “A Good End”, which is unlocked after completing 100 Multiplayer races.

Tested on Xbox Series X with Elite 2 controller and Thrustmaster TS-XW Racer.

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