Game News Sonic Origins: The developers are “not very happy” with the state of the game
The developer of Sonic Origins has expressed dissatisfaction with the development team with the final version of the game.
Sonic Origins compiles several of the legendary games in the Sonic franchise in remastered versions. While players appreciate nurturing their nostalgia, the game has received a lot of criticism for a variety of issues: the bugs, the new engine, the price, and especially the cutting of some parts of the games into DLCs. We discovered that there is it’s not just the players who aren’t satisfied: the developers too …
“Each of us is not very happy with the state of the Beginning”
the The headcannon studio is working on the Retro Engine (produced by Christian Whitehead and used specifically in Sonic Mania) but also in remaster of Sonic 3 & Knuckles in Sonic Origins. One of their developers and founders, Simon Thomley, recently posted a long thread on Twitter where he explains how big they are aware of title problemsbut also that they cannot do not shoulder all responsibilities of these concerns.
As for Origins, we were outsiders creating a separate project that was then wrangled into something very different. We knew getting in was going to be a big time of difficulty and we worked ourselves on the ground to address it so it could be made and released.
—Stealth (@HCStealth) June 24, 2022
This is frustrating. I won’t lie and say there is no issue with what we provide to Sega, however what is in Origins is also not what we translate. The combination (from the Sonic 3 remaster to Sega’s compilation, editor’s note) has identifies some wild bugs that the usual logic is attributed to our responsibility – many of them don’t.
As far as Origins goes, we will externals that make a different project turn into something completely different. We know there is a big time of hardship and digging at work to address it, just to get it done and let go.
Once again I can take responsibility for my mistakes and my team, and there were. Some real mistakes, some negligence, urgent actions, things we noticed but were not allowed to fix towards the end. It is not perfect and part of it is our responsibility. It’s complicated.
I’m overwhelmed my team is proud of their performance under that pressurebut each of us is not very happy with the state of Origins and even the content of Sonic 3. We weren’t happy with the state of the game when we submitted it, but much of it is out of our control.
We have asked to make major corrections before submitting, but we did not allow it due to submission and approval rules. We asked about delays, early and repeatedly, but were told it was impossible. We have offered to come back for fixes and updates after publication – we don’t yet know if it was planned.
We want to resolve these issues. We have provides a ton of feedback during and after the development of Origins and the Sonic 3 integration. We did a lot of work after our working hours to fix things, support Sega and prepare for future updates.
I have to apologize for not touching on this thing earlier, but you have to understand – a lot Things like this are considered “unprofessional” and can damage our relationship with Segawhich means no updates for Origins, and no other 2D and pixel-art Sonic games from us.
Why would I even talk about it now? Aw, naa ra so many things are pointed out that exist and are not relevant to usand I don’t want to be silent while people ask why and how things in a product they put their hope and money into.
I hear you, the Headcannon hears you. We want to do it right then and to this day. There are many things you may not know or understand in the field of this type of work, but know and understand them- we do our best to our own harm, and we care about our work and about Sonic.
Is Sega responsible for bugs in the Sonic Origins compilation?
Many fans reported that Sonic Origins Introduces Retro Games That Don’t React Like Origins Games. These remasters are really responsible various bugs not in Mega Drive. This may come as a surprise, since Sega has already brought in the old Sonics many times without this kind of problem. But in the past, it is an imitation of the original games, while here they have been re-developed with Retro Engine.
This time, for Origins, Sega internally developed the compilationusing remade versions of Sonic the Hedgehog, Sonic 2, and Sonic CD developed by Retro Engine between 2011 and 2013. Sonic 3 & Knuckles is externally remastered by Headcannon. He was then mixed with Sega’s compilation, which obviously created a lot of bugs which does not exist in the version translated by Headcannon. And most of all, Thomley repeated many times that the Headcannon’s requests to rework the title were ignored. One thing is for sure, Sega doesn’t have a pretty role to prove to be the founder of the studio…
Sonic Origins was released yesterday on PC, PS5, PS4, Xbox Series, Xbox One, and Switch.