Cloud Platform Oorbit Partners with Music Metaverse Company Pixelynx

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Pixelynx has invested in and partnered with interactive cloud platform Oorbit to create a cloud-based streaming metaverse for music and entertainment fans.

The two companies work together to create high -quality, browser -based streaming metaverse experiences. Oorbit provides cloud streaming technology, and its regular business is to allow players to experience games, events, interactive media, markets and more from top -class content partners through browser. Oorbit now hosts over 500 games.

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The collaboration aims to create new interactive experiences that are accessible to all connected devices. And in this new world, companies like Oorbit will provide metaverse services, not web services.

Oorbit is a new class of cloud-based interactive platform with high-quality interoperable games and virtual worlds, said Ash Koosha, CEO and co-founder of Oorbit, in an interview with GamesBeat.

Oorbit helps Pixelynx create a music metaverse.

“What we’re doing is focused on changing and transforming today’s type of web patterns into something that people commonly call the metaverse,” Ash Koosha said, in an interview. “I think there’s room for a new website. And the technology we’ve built is right for that now.

To date, the company has used cloud streaming technology to provide entertainment such as web games.

“And it seems like it’s time to launch something else on the web because the internet is better and computers are better,” Ash Koosha said. “We see the metaverse as the next web, as a place where people can go like the web, [but the metaverse] currently lacks native infrastructure and native applications, protocols and standards.

Fans will be able to participate in interactive music experiences from leading artists created on the Pixelynx music metaverse platform.

“At Oorbit, we strive to identify the best companies with the best building skills and communities to connect to our platform,” said Ash Koosha. “We’re very inquisitive about the people we work with and Pixelynx is working on some of the most exciting and revolutionary set of experiences for musicians and consumers. We’re excited to see what they do next at Oorbit.

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Oorbit wants to destroy the old way of the web.

Pixelynx partners with a global network of artists, labels, intellectual property owners and brands. The company was founded by iconic music visionaries and technologist Joel Zimmerman aka Deadmau5 and Richie Hawtin, along with many music and game veterans from Activision, EA Sports and Microsoft.

“While testing the Oorbit platform, we were immediately impressed with their approach to cloud gaming. The Oorbit team shared our vision of launching new formats that fans can access anywhere they don’t need to. high-end devices.This collaboration will help give artists a new canvas where they can design triple-A quality experiences using the Pixelynx platform and distribute them across the web using the Oorbit cloud streaming technology, ”Inder Phull, CEO of Pixelynx, said in a statement.

Pixelynx also invested in Oorbit’s latest fundraiser which includes other key sponsors including Mark Cuban, HOF capital, Shima Capital, LD Capital, Visary Capital, Betaworks Ventures, Giphy’s Alex Chung and l former Square Enix CEO Mike Fischer, and others.

“With Pixelynx’s experience in the evolving world and our partnership, we will test new content formats, delivery and scaling while keeping the user experience at the center of our focus,” says by Pooya Koosha, CTO and co-founder of Oorbit. “Our goal is to achieve a cloud-native format of experience that will cater to all new digital creators and communities of all sizes.

Oorbit basically builds hosting servers for the metaverse, which use graphics processing units (GPUs) in data centers to deliver real-time graphics for games and virtual worlds at a lower cost. platform than other cloud platforms, said Ash Koosha. The company also builds client technology.

“We were able to create a browser for the metaverse, and when we say browser, it’s almost like a menu of all the worlds and destinations in the metaverse, but it’s also a browser,” Ash Koosha said. “And the reason we call this browser is that today’s web browsers aren’t and aren’t enough for the metaverse. The metaverse needs its unique native browser that runs protocols and calculations and APIs. designed for the metaverse.

In a demo, Ash Koosha showed me the browser that runs Google Chrome. It hosts a variety of games created by developers that Oorbit works with. He created a standalone browser for the metaverse.

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Oorbit has created a browser for the metaverse.

“Compute needs to shift its focus from old models to new ones,” Ash Koosha said. “So there we are. We are the bridge where, for the first time, the old computer needs to be reused. And server fields around the world need to be changed for the metaverse. And many companies will emerge with us. But I think it’s time to accept this challenge with a lack of computing and chips.

Pixelynx is a new game company based in London and Los Angeles. It creates a metaverse of music that will change the way artists connect and interact with their fans through gaming experiences.

Oorbit said it is building the infrastructure for the metaverse and its ecosystem, making the future of digital entertainment accessible to all. Proprietary technology opens the door to infinite, high-quality interactive worlds where people can seamlessly switch between streaming experiences with their unique digital identity, with no hassles. download or additional hardware costs.

Web3?

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Oorbit is raising funds from Pixelynx and others.

Using Oorbit’s cloud platform, companies can create interoperable digital assets that work in different worlds of gaming or entertainment. A dress designed by a fashion house can be used in a game with characters who can wear things.

“You can take an asset, for example, built by any fashion or clothing company and put it in different games or in a space based in some kind of fashion studio in Los Angeles,” says Ash Koosha.

Oorbit itself does not create content. Instead, it creates hosting and browser tools that consumers can use.

Ash Koosha believes that the metaverse economy is different from the web economy, because decentralized technologies can avoid large technology companies building tolls for web2 applications. Distribution can happen, for example, on smart TVs instead, and TVs need to have a metaverse browser tool, according to Ash Koosha.

“We think it’s going to be a big part of how we distribute. And it’s a native metaverse browser for all TVs in the future. In addition, we’re working closely with companies on network in the United States to bring the computer closer to the hardware level, where Wi-Fi is actually very close to the metaverse, ”Ash Koosha said.

The browser also has the ability to generate non-fungible tokens if needed.

“We provide a hosting and browsing experience for the consumer,” says Ash Koosha. “The long-standing competition here is Apple and Google. What they’re locked in is the App Store model, which we’re going to change. We’re monetizing very differently. And that benefits all parties. And it’s not built on monopoly in hardware, obviously, “Ash Koosha said.” It’s a different approach for all developers and all consumers. “

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