A more inclusive metaverse driven by Meta, Microsoft and Alibaba?


Many metaverse heavyweights have decided to form a group called the Metaverse Standards Forum. Goal: to promote the emergence of standards aimed at making the virtual worlds of these companies compatible with each other.


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Is it possible to move quickly between universes in the metaverse? In any case, this is the meaning of an initiative launched by many players in this emerging sector, who have decided to form a group called the Metaverse Standards Forum. Its purpose-to promote the development of standards aimed at making the virtual worlds of these companies compatible with each other.

Among the founding members, we find in particular Adobe, Alibaba, Epic Games, Huawei, Ikea, Meta, Microsoft, Nvidia, Qualcomm or Sony. The World Wide Web Consortium as well as the Web3D Consortium are also stakeholders in this initiative making it possible to overcome the lack of interoperability that hinders metaverse deployment. The first group meetings are scheduled for July 2022.

Apple, obviously not

On the other hand, there is no timeline for Apple, which is nonetheless working on a virtual reality headset expected in 2023, or on platforms that are already advanced in the metaverse, such as The Sandbox, that rely on the blockchain and in its decentralized nature to stand. except. However, things may change, the consortium indicating that any organization working directly or indirectly on building the metaverse can participate for free. A speech that signifies an evolution toward greater inclusiveness in the Meta position, which is likely to occupy the media space in recent months.

Not content with replacing its own Meta last year to mark its move into the same world, parent company Facebook has not slowed down on ways to establish itself as a world leader in it. market, its division is dedicated to virtual reality and the metaverse that already exists. swallowed 13 billion dollars in just fifteen months. Mark Zuckerberg has set his own goal of welcoming a billion people to the metaverse by the end of the current decade, the horizon in which this same world, considered the “future of the Internet”, could be profitable, according to the social media giant’s chief.

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Building an open and inclusive metaverse on the scale will require a constellation of open interoperability standards.

Metaverse Standards Forum

With broad support, the Metaverse Standards Forum will seek to establish industry-wide cooperation to determine and align the requirements and priorities of Metaverse standards. “Many industry leaders say the potential of the metaverse is best realized when it is built on the foundation of open standards.says the organization.

In this context, the Metaverse Standards Forum, sponsored by the Khronos group, is on hand to conduct projects such as prototyping tests, hackathons or even the deployment of open source tools, to facilitate the adoption of standards. metaverse. The challenge is huge, as the sector is at the forefront of many fields such as interactive 3D graphics, virtual and augmented reality, digital twins, geospatial systems, the online economy, gaming or e-commerce, which need to be seamlessly integrated. this is true. -digital world doubles to achieve “new level of measurement and immersion”.

A $ 5 trillion market by 2030

Market still in its infancy, the metaverse should generate 5000 billion dollars by 2030, according to a McKinsey report. In this document, the American firm revealed that firms, venture capital firms and private equity funds have already invested more than 120 billion dollars in the sector since the beginning of the year, more than double the 57 billion dollars invested throughout 2021.

It has to be said that expectations are growing. 95% of executives surveyed by McKinsey believe the metaverse will have a positive impact on their industry in five to ten years, and 31% say it will fundamentally change the way they operate. industry. From a financial perspective, a quarter of executives believe the industry will generate more than 15% of their organization’s revenue over the next five years. According to a Gartner study, one in four people will spend at least an hour per day in the metaverse by 2026.

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