Wagner James Au Tells Us Why The Metaverse Is Important In A Book

Interested to know what’s next for the gaming industry? Join game executives to discuss emerging industry trends in October at the GamesBeat Summit Next. Learn more.


For a man who is a journalist involved in the virtual world of Second Life, this whole metaverse is a merry-go-round ride again.

and Wagner James Auwho once wrote a book about his Second Life experiences, now writes a book called Why the Metaverse Matters: From Second Life to Meta and Beyond, A Guide to the First Embedded Journalist.

Advertising

Wiley plans to publish the book in early to mid-2023, around the 20th anniversary of Second Life. Au is in a good position to write this book, but let’s hope for him that the metaverse can still be a super hyped thing, or maybe a fact, at this point. The Metaverse is seen as a universe of virtual worlds that are all interconnected, like novels like Snowfall and Loan player usa.

In an interview with GamesBeat, Au said he focuses on the user communities in the metaverse, especially the main creators, which make these platforms meaningful. It will examine the continuing influence of Second Life on the evolution of metaverse platforms and reveal the mystery of Second Life – how it has been able to inspire many but failed to grow beyond a niche of enthusiastic users.

Hamlet lime

And he’ll also check on whether or not the blockchain is good-especially with Neal Stephenson’s newly founded company, Lamine1, dedicated to creating the open metaverse.

“I’ll talk about the influence of Second Life on today’s metaverse platforms,” Au said.

For example, Fortnite’s combat and design seem to have the same DNA as Second Life.

“But why did Second Life, despite its influence, never reach the mass market? It was successful as a niche and still huge revenue, and it was at its peak when the metaverse hit the public consciousness,” he said. Au. “But he didn’t leave the place. And for me, that’s one of the biggest mysteries in Silicon Valley, how a company that advertised so much between 2006 and 2008 isn’t clear.

The book will also focus on ongoing issues that remain unanswered on metaverse platforms, around content moderation, toxic users, and (yes) the inevitable virtual sex. He will summarize what he has learned over the past 20 years of reporting and developing metaverse, in order to hopefully fully realize the vision for the next 20 years.

These experiences include coverage of the labor protest at IBM’s corporate campus in Second Life; writing about the Second Life protests against the National Front, a far -right political group in France; and his discussions with Syrmor, an embedded VRChat journalist on YouTube.

I contacted Au after he started writing his New World Notes blog about the Second Life virtual world in 2003. For two years, under the company’s contract, he was an on-board journalist. This means he writes Second Life himself as a character, pretending to be an avatar named Hamlet Linden. Within the world, he uses his avatar to conduct chat interviews with other avatars in the virtual community, encouraging people to create a new world based on how they want to experience their “second life”.

Spending hours within the world, he reports on the progress of the new world as a participant in it. In exploring the world, he dedicated his blog posts to a book, “The Making of Second Life: Notes from the New World” (Collins, 2008).

Wagner James Au Why the Metaverse Is Important
Wagner James Au writes in the metaverse.

Now, the concept of the metaverse has excited people again, starting with the VR revival in 2016.

“When I first worked at Linden Lab, I noticed that they literally had Snow Crash on their office shelf. It was one of their reference books. There was a lot of confusion about what the metaverse was. And that was pretty hilarious to me because companies like Linden Lab, Roblox, and Epic are directly influenced by the novel. I want to talk about the original type of design and how it can be applied to different platforms, ”Au said.

Other books in the metaverse are already on. Written by Cathy Hackl, Dirk Lueth and Tommaso Di Bartolo Navigating the Metaverse: A Guide to the Infinite Possibilities of a Web 3.0 World. Other books are coming as well.

Au hopes to capture human stories, such as a story about one of Ukraine’s leading interior designers. And she was eight months pregnant and the Russians were occupying her town. So he had to run away and always try to find a strong WiFi connection to download his sexualized content.

“What intrigued me was how these terrain creators came from all over the world. And they brought their experiences to life as he created contentment in the midst of a war. And I have, I have found countless stories like that, ”says Au.

Many people, including some with disabilities like a memorable Snow Crash character, rely on online connectivity and have high hopes of living in the metaverse where physical barriers no longer matter. It’s powerful to think that you can be anyone you want, according to Au.

Au will examine whether the blockchain should serve as a building block for the metaverse, and whether the boom and bust cycle around Bitcoin and Ethereum is related to the metaverse boom or could be just a speculative bubble.

Wagner James At the IBM labor protest
A protest against IBM in Second Life.

“One of my takeaways is definitely about the importance of community and building prosperous communities,” he said. “After 20 years of this, I see that it’s the community and the creators of the community, but also a class of community leaders who have become prominent people in the virtual world. They have shaped what is. happen on the platform and whether it succeeds or not.And so I want to tell their stories.And I want to explain to a wider readership, including businesses and businesses, why it matters.

It will also focus on negative aspects of the metaverse such as moderating content with extremely sexual or violent content, and how it can be a double -edged sword in user -generated content. It also takes into account the deep skepticism that Meta CEO Mark Zuckerberg will support an open metaverse.

Au still hopes to interview several key characters in the Metaverse.

“I was talking to a woman who made her Second Life business a seven -figure business,” she said. “It’s more successful than most companies that have tried to succeed in the virtual world.”

The creed of GamesBeat if covering the video game industry is “where excitement meets business”. What does this mean? We want to tell you how important the news is to you, not only as a decision maker at a game studio, but also as a fan of the game. Whether you’re reading our articles, listening to our podcasts, or watching our videos, GamesBeat can help you get to know and engage with the industry. Learn more about membership.

Leave a Comment