Mark Zuckerberg (Meta) presents his VR headset prototypes, and it’s a dream

Hardware news Mark Zuckerberg (Meta) presents his VR headset prototypes, and it’s a dream

Quest 2 may be a very good VR headset, but it’s a lot lighter years away from what Meta wanted. The proof of the new prototype helmets, is very impressive.

The companies formerly known as Facebook and Oculus are now united under one flag, Meta. The stated goal is clear: to create a realistic virtual world, the famous Metaverse. To achieve this, Mark Zuckerber’s company needs to make the most efficient virtual and augmented reality headsets and glasses possible, and this requires a lot of R&D work. The CEO thus recently took part in an interesting exercise, presenting several prototypes of helmets to the media, all of which have a particularity.

It should be remembered, above all, that nothing presented here is intended to be commercially released, or at all without this form. Meta wants to offer a VR headset that is simple to use, compact, comfortable and efficient, all with the most realistic image possible. You see, it doesn’t always happen here.

HDR, ultra high definition and depth of field in the program

The Starburst prototype, for example, goes as far as using two fans at the top and has two handles on the sides. So it’s not for ergonomics or its design that it’s interesting, but for the fact that it’s the first VR headset to offer “HDR” compatibility, with the possibility to display light up to 20,000 cd/m2. An even more impressive number, especially if you know that the screen on an iPhone 13, is already very bright, rarely exceeding 860 cd / m2. HDR for virtual reality is clearly important and enables first-rate realism for the quality of a rendering.

Starbust, the VR headset that makes HDR (Credit: Meta)

But content with high brightness is nothing without an accurate and readable image. In this respect, we can rely on the Butterscotch prototype, which relies on high image definition. Its screen thus offers a pixel density of “2.5 times larger” than Quest 2, or 60 pixels per degree. Quest 2, which is now the most powerful headset from Meta / Oculus, thus comes with a screen of 1832 x 1920 pixels per eye. With more than double, Butterscotch accurately reads text from a distance of 6 meters. Once again, image juice is a necessary aspect of future Metavers.

Butterscotch offers 2.5x better definition than Quest 2. (Credit: Meta)

Mark Zuckerberg (Meta) presents his VR headset prototypes, and it’s a dream

As for the Half Dome prototype, it is fully capable of adjusting the depth of field in real time, which is impossible with today’s helmets. The helmet uses gaze tracking technology to adjust the rendering according to the distance of the object. Here again is an important aspect for the realism of translation.

The Half Dome can adjust the depth of the field (credit: Meta)

Mark Zuckerberg (Meta) presents his VR headset prototypes, and it’s a dream

Holocake 2: A VR helmet to rule them all?

A sharper, brighter image with depth: three key factors for virtual reality, and three different headsets. Of course, the goal is to combine everything into one product, if possible compact and comfortable. Here’s where the latest prototype comes in: Holocake 2. It’s the latest mix of virtual reality and augmented reality, like Microsoft’s Hololense, while offering all the embedded technologies … In theory, because, for now, Holocake 2 is above all a design, a promise of what VR headsets will look like in the near future.

Mark Zuckerberg (Meta) presents his VR headset prototypes, and it’s a dream

Keep in mind, finally, that Meta is now working on “Cambria”, a high-end headset that is dedicated above all to professionals, and that mixes AR and VR.

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