The Impact of the Digital Metaverse on the Future
While recent years have been marked by many major crises, the fact remains that we have seen some announcements that have aroused the curiosity of some and enthusiasm in others. In October 2021, the boss of Meta, ex Facebook, announced the launch of metaverse, a virtual world. This news continues to flow a lot of ink, as many questions have arisen about this technology. The latter has become part of our habits through some of the tools we use. The question we ask ourselves today is its impact on the way we do things in this day and age where digital dominates all fields. Let’s try to answer them in this article.
Metaverse: what is it?
If you have read the novel Snowfall»By Neal Stephenson or have seen the film Ready Player One , the metaverse is a technology that you can easily understand. It is inspired by science fiction and presented by Marc Zuckerberg as a virtual world where you can do many things in it. In its contracted form, metaverse, “meta” more “universe”, Teaches a fictional, connected and immersive world, where by using a virtual reality headset, and thanks to your 3D avatar, you can live part of your life there.
According to the Meta boss, this technology will offer its users more social contact, regardless of their location. They may go to a concert or work meetings, watch a basketball game, go to a fitness class or go to a store to shop. So the question is legitimate in relation to its impact on digital in the future. To access it, you need mobile electronic devices such as virtual reality headsets or augmented reality glasses.
Metaverse and the future of online games
The online games industry is one of the first sectors to be heavily affected by the metaverse in the future. Over the years, we have noticed that the technologies on which it is based have exploded in this industry. We mainly talk about virtual reality, blockchain, artificial intelligence and augmented reality. With their current contribution to the online games industry, we can now imagine the space occupied in the metaverse. The purpose is clearly to allow the user to enjoy terrestrial establishments from the comfort of his home. True, this is already done, but in the metaverse the experience can be very different, as it acts directly on his avatar and not simple device controls. To achieve this, the metaverse should, in partnership with online game publishers, offer a catalog of titles that will consider all categories of entertainment options to concern all players.
So Metaverse casinos have a toy library with slot machines and variants of blackjack, baccarat and roulette, bingo, poker, video poker and more. Unlike today’s virtual casinos that offer the possibility to play live dealers from smartphones, metaverse establishments will allow users to interact directly with dealers and other players, always through some avatars. For example, if you are a fan of table games, you can play roulette for French speakers using your virtual headset or connected glasses. Better yet, you can win real money and even withdraw your winnings like a French online casino. This will definitely be done thanks to the blockchain technology that it will integrate. So cryptocurrencies are very useful. The only question that can be asked is whether the establishments in the metaverse are controlled by a specialized institution such as online casinos.
Metaverse and digitalization of companies
Since the advent of new technologies, digitalization has proven to be a major source of business growth. Cost reductions, production and intervention times, better control over the evolution of data, these are all important improvements experienced by most companies. The metaverse is presented as a technology that will change the global environment of companies by opening the way to many opportunities while relying on some existing digital tools.
As presented, this technology can be a great asset for companies that want to be closer to their customers or modernize customer relationships in all fields. Big brands like Louis Vuitton and Gucci that have held virtual shows in the past are already taking advantage of this. This is also true for game publisher Epic Games who, in the midst of incarceration, is organizing a giant virtual concert by Fortnite. This event was seen by over 12 million players and was hosted by famous American rapper Travis Scott. Given the scale that online shopping has gained in recent years, it is clear that commercial brands will also benefit greatly from the metaverse in the future.
Currently, online shopping is done through smartphones and other connected devices. Soon, users of this technology will be able to walk around from home, for example on supermarket shelves, shopping carts, and shopping. Payment will be made electronically (with the participation of blockchain)and when finished, take them home. For some, we’re talking about e-commerce right now, but in the coming years, we’ll be talking about v-commerce. With the metaverse, clothing marketing brands, for example, give their customers the possibility to consult the characteristics of an item, or even test it from afar before placing an order.
Metaverse and virtual work
According to information from the Meta group, videoconference is called in the future Horizon Workrooms . It is a virtual workspace that will allow team members to communicate with each other and make decisions such as during regular meetings. You can easily interact with your teammates with very realistic avatars. The gestures, facial expressions and voice all really sound like you think you are personally. You can even work on your computer, make projections, network and do research, and so on.
Better yet, this immersion can be total to the point where the world around you is gone. Horizon Workroomsthen reveals itself as a solution to some pre -existing problems. For example, for a normal videoconference, the user has to lock himself in a remote area and has to speak by approaching the microphone and finding the right angle for the camera. On the other hand, with Horizon Workrooms, do not have to worry about all aspects of it. All users have to do is put on their VR headset or smart glasses and you’re done.
However, to access the application Horizon Workrooms , users must have a Facebook account. This still happens through VR headsets and not phones. Note that, even before the announcement of Marc Zuckerberg’s metaverse project, Microsoft had already focused on a similar technology that focused solely on professional use. It is called ” Mesh for Teamsand can be combined with its Teams software with virtual functions eye on the baling. It will also replace traditional meeting rooms with purely virtual spaces where, among colleagues, you can communicate with each other without being in the same physical space. LikeHorizon Workroomsyou can access collaboration tools such as screen sharing or a whiteboard.
Impact of the metaverse on the education sector
Today, it is indisputable to say that the major new technologies in Virtual Reality, Augmented Reality and Artificial Intelligence have a strong impact on the education sector, especially training and skill development. Whatever they are, each of them brings a little something extra to this sector that is becoming more digital. From this point on, we can already imagine that the metaverse will continue even further by providing cutting-edge education, as some complex topics require the use of technology. Users will actually be able to take advantage of the metaverse to learn faster, but above all to increase memorization of information.
On the part of the learner, for example, thanks to the metaverse, they can still learn about very technical topics, imitate scenarios or go back to an old time. They can even attend class with classmates and work together to solve given problems. The possibility of going to consult libraries or other places of learning is also offered to them thanks to metaverses. As for the trainers, the metaverse will allow them to administer courses to students without physical contact.
Teachers also have the opportunity to chat with their students and fully interact with them. With all this speculation about the metaverse, it is safe to say that this technology has an interesting future prepared for us where education and all the other sectors in which it has an impact will see a radical change, which could benefit the world’s population. .. The question that floats on the lips of some Metaverse users is whether it will affect mental health.
Is the metaverse dangerous for mental health?
Right now, it’s pretty quick to say that the metaverse is dangerous for mental health, because we haven’t experienced it yet. However, based on what already exists, including social networks and virtual reality, we can say that this technology is likely to create addiction problems for users. In addition, a study was conducted onRoyal Society for Public Health (RSPH)has shown in the past that depression and anxiety have increased by 70% in the 14-24 age group since the advent of social networks. Based on such numbers, we can at least say that the implementation of this technology in the future will have to be followed by safeguards to control its use.