Preview Steelrising: A French Revolution action game worthy of Dark Souls and Elden Ring?
After Greedfall and the unique Victorian era, the Spiders are interested in a central period of French History… The French Revolution in an automaton version. Parisian studios, which specialize in Action-RPG, hope to trigger a uchronic insurrection in the genre, but can they do it?
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A technical insurrection?
Without a standout from the competition, Steelrising has nothing to be ashamed of when it comes to graphics. The artistic direction we can qualify as historical-Gothic-uchronic to succeed usually hides some visual clumsiness. From just a technical point of view, the game from the Spiders studios provides the requirements, which are fluidity and strength during combat, without which the experience is never the same. Steelrising is sticking to current standards and being successful, which is to his credit. The experience is in 4K at 30 frames per second or in HD (1920 * 1080) at 60 frames per second on PC and home consoles (PlayStation 5 and Xbox Series X/S).
However, this Action-RPG sometimes suffers from being compared to the masters of the genre. Steelrising, according to the production ethics used, is a double A. This is felt especially in (also) minimalist cutcenes and which is above all lacks intensity. The Spiders titles have suffered in the past due to a lack of finishing. Their new project seems to follow a different, more virtuous path, without completely abandoning their legacy. More than a few bugs encountered and that will definitely be corrected by a release scheduled for fall, this action role-playing game plays the card of strength and in doing so does not allow itself. with little technical skill.
A free and vertical exploration
Spiders can be used with vigor, not without an ounce of fantasy, the recipe From Software, as evidence of the system’s development and its exploratory results. Far from the open lands of the world in an Elden Ring that drove the formula of Souls in February, Steelrising is structured around a series of semi-open areas that help transform the landscape. Inspired especially by Star Wars Jedi: Fallen Order, this Action-RPG invites you to visit the highlights of Paris, and to return to them multiple times to discover all their mysteries.
Possessing multiple mechanical tools-the grappling hook, the dash and the battering ram-allows access to new Metroidvania-style areas and progress to the adventure. The grappling hook alone adds a certain verticality to the various levels controlled by the formidable mechanized army of Watchmaker King aka Louis XVI. When located on roofs, the automaton heroine Aegis differently approaches different districts of the French capital and (re) discovers Les Invalides, Les Tuileries and Le Grand Châtelet. Visiting Paris is thus intended to be free and vertical, but should be marked.
Steelrising was apparently inspired by From Software productions to design an experience described as difficult and precise, like the cogs of a clock, from the creators of Spiders. If fans of Japanese studios should think of the Souls saga and Elden Ring, it was ultimately Bloodborne that became the main source of inspiration for the game. Regulars of this sub-genre (Souls-like) can easily find their mark. The fights thus take the form of a slender and deadly dance composed of dodge and rhythmic strikes. Time management and stamina are the key to success against the diverse and cunning bestiary of automatons of all kinds.
This Action-RPG of course relies on hand-to-hand combat, but also takes pride in the area of various attacks and items to force the automatons we switch between calculated risk taking and relative safety. In addition, “Campfires” here take the form of Vestals, statues used to purchase gear and equipment, heroine upgrades, and storage. Word of advice … rescue even if it means respawning all the enemies in the area. We are in the presence of an heir of Souls. Humility, vigilance and perseverance make all the difference on the streets of Paris between salvation and death.
As demanding as Steelrising, Spider thinks of less experienced players. In fact, Paris studios offer a “Help” mode. activate (or not) the fly. This feature allows you to adjust the difficulty according to many parameters. By moving different sliders – reducing damage, changing stamina or refreshing skill – each player can create a personal experience. This allows survive a wire adventure, neither easy nor difficult, but on the contrary perfect balance and consistent with his playing skills.
An optional RPG dimension?
Steelrising is an action role-playing game. It consists of intense confrontations as well as an entire series of mechanics designed to change and improve the main character throughout the adventure. The automaton dancer Aegis, as perfect as he is, must add power to hope to survive, and the RPG dimension envisioned by the developers is no coincidence. On the contrary, it has become important and at first glance generous with customization options that also have a concrete and direct impact on the game.
Once your automaton has been set to start the game through various aesthetic parameters, the hero begins a specialization among the four available (Bodyguard, Soldier, Dancer, Alchemist) with the purpose of obtaining statistics as well as specific weapons. The discretion is left to the players to continue on the chosen path or pick up a new one. Weapons (flail, fan, warhammer, rapier, etc.), equipment as well as modules thus set a course that must be adjusted if desired and know how to approach fights. One thing is for sure, the assembling combinations of the Aegis automat are numerous and have a huge influence on its epic.
Steelrising could well “be in France” a surprise this fall. This Action-RPG inspired by the masters of the genre offers a challenging and flexible experience, at the heart of a uchronic French Revolution with undeniable qualities, but technical perfection. The similarity of the sources of inspiration, namely Bloodborne and Star Wars Jedi: Fallen Order could already be a well -done for Spider studios. Response on September 8, 2022.