Street Fighter 6: the fighting video game for everyone? We played it with Ryu, Chun-Li, Jamie and Luke!

Game News Street Fighter 6: the fighting video game for everyone? We played it with Ryu, Chun-Li, Jamie and Luke!

Each installment of the Street Fighter series has an addition to the fighting game genre. So when a new opus comes forward, the same question comes up: what can it bring? First answers after over an hour of playing an infinite version!

Street Fighter II is about to launch a different opponent fight (understand playing against other players in a fight game), Street Fighter IV, meanwhile, revives the fight games when they are in lowest. at least standing in one way or another. How about Street Fighter 6? A priori, and after an hour of playing an unfinished version, as it were the age of democratization for all players to really enjoy. But before we get to the hard part, let’s not start with one obvious observation: Street Fighter 6 benefits, like Street Fighter IV of its time, from an artistic direction that stands out prangka.

Street Fighter 6: the fighting video game for everyone?  We played it with Ryu, Chun-Li, Jamie and Luke!

Street Fighter 6 Rainbow Edition?

The artistic direction of a game is important and that of Street Fighter 6 is already a pearl. If others, like when the fourth opus was announced, were already troubled by it, they knew we couldn’t see it with our own eyes on the PS5. And the interpretation of it is very good. We only enjoyed two different sets, but they used the same process: tinted environment, mostly black and white in some areas, with some flash elements visible, somewhat like modern Street Art. Both warriors, with a fairly realistic interpretation, are embedded in the environments and they benefit from almost color-coded differences in general. Added to this are the effects of smoke, brush strokes as for the SF IV as others like to say, especially the colorful automatic counter decorations, once again, for almost unexpected color explosions every time. If it is understood that some doubts, for us, it is already a success because the subtle mixing of colors hit the mark and in no way can ruin a very good visual rendering that needs to be revealed in the throw. time between now and release, with new settings. and other characters will soon be presented in more detail.

Street Fighter 6: the fighting video game for everyone?  We played it with Ryu, Chun-Li, Jamie and Luke!

Clear and effective combat

In addition to its attractive and unique graphical rendering, SF 6 benefits from the combat system actually inherited from the series (Street Fighter Alpha, Street Fighter III and Street Fighter IV in mind). Here, two 3D characters face each other in a line where they are blocked, like in a 2D game. A proven recipe. The special moves are obviously still there and so is Super Art. On the screen, a life bar, at the top, for each fighter, a Drive gauge, just below, with various possibilities to be exhausted, and a Super Art gauge at the bottom. This is simple and easy to understand. The Super Art gauge is used to gather energy by hitting so you can do different Super Arts, sense rages or the biggest attack if you want (yes, you can gather a lot of Super Arts gauge for larger angles). Drive is used for everything else and all characters use it : Drive Parry to stop attacks, Drive Impact to drive away your opponent, Drive Back to block enemy blows and Speed ​​Drive to advance the opponent in a row and keep the attack faster. Finally, the Drive gauge can also be used to improve its special moves at the right time (it’s called Overdrive and reminds me of the EX’s famous moves). Apparently, each use can reduce the Drive bar (it gradually increases over time) and may even deplete it at some point, which means that if you can’t manage it, you may find yourself running out of time. unable to make parries or counters. And that changes everything because you run the risk of being even subjected to the aggression of an overly enthusiastic opponent.

Street Fighter 6: the fighting video game for everyone?  We played it with Ryu, Chun-Li, Jamie and Luke!

For others, six buttons, from weak fists to strong through medium and the same goes for kicks. A hand-to-hand attack, commonly known as a “mug” and … that’s about it! If we’re far from delving into all the game secrets in this Street Fighter 6, know that that’s all, the situations change for legion and the twists are many as long as you start managing your gauges properly. So all this is not bad, without a complete change in the formula. And it is, even if it is a question ofa different fighting game with a much faster pace than before, even if it’s not clear on the screen, but by practice. However, the revolution is ultimately more about accessibility because if you can play normally with the classic controls, Modern controls shake the formula.

Street Fighter 6: the fighting video game for everyone?  We played it with Ryu, Chun-Li, Jamie and Luke!

Very simple game for beginners?

Street Fighter 6: the fighting video game for everyone?  We played it with Ryu, Chun-Li, Jamie and Luke!

That’s the impression given by the shortcuts in modern control mode at first: the game is too simple to help beginners. With a “mug”, the Drive Impact and the Drive Parry, each reachable with a button, all special movements can have a direction and a specific button and normal ones. lashes, which are not obvious on the feet or fists, which are easily connected. with only three buttons and one direction and, at the length of amateurism, a sequence button that helps do almost everything for you when you hit an opponent, others will no doubt weep. However, it ishelp newcomers and these simpler button sequences work well, without affecting the rhythm of fights. However, it is difficult to switch from the classic control mode to the modern control mode all of a sudden because the way of playing is very different. It remains to be seen what exactly Capcom will do with this if the two players face each other: force them to play the same way, can’t, separating the ranks according to the controls, who knows .. But what is certain, is that this front door is there to welcome a new public and that’s the good news for all fighters, no offense to those who think they’re purists.

Street Fighter 6: the fighting video game for everyone?  We played it with Ryu, Chun-Li, Jamie and Luke!

A four star cast, really luxurious?

If you already know as many Street Fighter 6 characters as you can see here, four of them will be accessible in our time playing this demo: Chun-Li, Ryu, Luke and Jamie. If we know the first three, we know that we find their movements (normal and special) to have some differences or changes, in the end Jamie was our biggest surprise with his alcoholic Kung-Fu fighting style. It perfectly illustrates the fluidity of battles with incredible sequences, fast movement and exceptional space management. Note that he can drink until he is more thirsty to change and take advantage of more special moves. The other three also have to aggressively release and enjoy improved and convincing blows for striking confrontations, even if other effects are less than the power of our taste, with the exception of Super Arts using three gauges at a time, are all very impressive. And with just four wrestlers we’ve been able to have fun and most of all, different pleasures, which marks a good future. And then in this register, Street Fighter will always be able to diversify through its protagonists, in form and in content. Note that you can make a few faces before each fight, a guilt and optional pleasure that will seduce those who like to taunt before hitting.

Street Fighter 6: the fighting video game for everyone?  We played it with Ryu, Chun-Li, Jamie and Luke!

Last element to remember in the first contact with Street Fighter 6, the famous commentators who gave opinions on the real time of the game as it took place. The idea is Immerse yourself in the atmosphere of a competition. Undeniably, it works and it doesn’t interfere with the atmosphere of the game or even the music. To be clear, these specialist comments fit perfectly into the soundscape of the game without ever ruining it. It should be remembered that we took advantage of this in English and even more so we were able to participate in the competition. Finally, don’t worry, it doesn’t make sense if these comments can’t be deactivated for fun.

In summary, Street Fighter 6 wants to be more accessible, more versatile with its RE Engine graphics engine and more daring in its artistic direction. The result of this simple demo of an unfinished version is even more promising, as we don’t know if this opus will be able to change the saga in its own way. However, this first exchange of blows convinced usespecially unlike Street Fighter V, this component should offer more content immediately to the players and it should please those who resisted the questionable formula launched when the former opus was released …

Leave a Comment