Game News Call of Duty Warzone 2: A battle royale with great potential! Unpublished information
Do you expect it with a strong foot? Well it has finally arrived! As Call of Duty Warzone has progressed since its inception in 2020, the new battle royale opus is slowly preparing. So before the release of Modern Warfare 2, we attended a lengthy presentation for the future of stellar FPS. Want a more polished Warzone experience? I thought he was on his way.
Find above, in auto-play, our video 5 Things to Know about the future of Call of Duty to find out all the latest information on Modern Warfare 2 and the Warzone sequel.
Despite the enthusiasm aroused in its first installment, the Call of Duty Warzone series is long overdue. A few weeks ago, publisher Activision-Blizzard accused the loss of 60 million users (all games combined) especially considered less successful than the most popular FPS. On the sidelines of “reduced Vanguard sales” in 2021 compared to Black Ops Cold War last year, the company noticed “low Warzone engagement” despite adding “substantial gameplay improvements.” Even if the franchise tries to change, for example the King Kong x Godzilla event, Warzone needs a little polish. And that’s good, because it’s about to happen. We know more about it.
So it was in a long 1h30 presentation that Activision-Blizzard and the Infinity Ward studio told us about the future of Call of Duty, along with Modern Warfare 2 and “Warzone 2.0”. The first will be released on October 28 on PC, PS4, PS5, Xbox One and Xbox Series but the second, mystery and gumball is still it (we bet on 2023). However, Activision has revealed many new features to the game that are typical of battle royale and the main component (campaign and Multiplayer). The whole thing usually seems to make sense in Call of Duty Warzone. The goal: encouragement of emergent gameplay by mechanics flexible enough to allow players to express their full creativity. Here is what awaits you:
- Underwater phases : Infinity Ward has greatly improved everything related to water. Players can now move and compete underwater, with realistic ballistics: the more water there is between the player and his target, the more beauty will lose speed and therefore power. Note that the deeper you swim, the less visible you will be. Activision is also planning cars that can go on the ground and under the surface.
- More vehicle management : Infinity Ward improves car interaction. On the one hand, you can get your head out of the car to shoot forward (even from the driver’s seat), climb to the roof and then jump out of there. In addition, the breakdown of these devices is reversed. From now on, pulling the wheel will clearly influence the grip of the four wheels, and the effects will be more local, with the possibility of breaking the door in the blast blast. Finally, note that it is possible to repair the wheels from the outside.
- new movements : “Dive”: Dive forward at any hour to get through the window or hide. “The leg is hanging”: Hold the edge of a platform before climbing it. Useful for catching a poorly calculated parachute jump or not going into battle. It is also possible to draw a handgun in this position (possibility to strengthen its aim thanks to a wall, sliding the weapon in the hand constantly in the game).
- New equipment : “tactical camera“: Sticky camera to observe enemies. Can mark nearby opponents or be alerted to their presence. Creates a camera network when multiple people on the same team use it.”drill load”: Device that breaks through the wall to send a grenade to the other side. “DDOS”: Wave that neutralizes things around, including cars. “Inflatable Decoy”: Inflatable decoy that opens when an enemy approaches and produces a plastic soldier, pointing at your opponent and diverting their attention.
At the Infinity Ward scene, Joe Cecot, director of multiplayer design for the studio, gave us some concrete examples. Consider for example hang on the skid of a helicopter thanks to Ledge hang as it flies away, to get it out of the enemy. Or scare a team into the sound just in charge of the Drill; slowing down a vehicle using DDOS and then jumping on it; even to stay on the roof of a car, reach a slope before flying away with a parachute to catch a moving train. Not to mention the underwater wars. “If a player is thinking of a mechanic, we want to make sure it’s already planned by our teams,” Joe Cecot explained, at the same event.
So far, unfortunately that’s all we know about the Warzone series, which isn’t bad enough. There’s no map information in the game, though Infinity Ward says it learned it from the Verdansk plot (the battle royale’s first map). In any case, with all these gameplay novelties being more flexible than in the past, Activision and Infinity Ward seem to have found the perfect angle of attack. There is another gap to be filled. Because yes, Warzone has room for improvement when it comes to tracking and adding content over time. So be patient. Finally, Infinity Ward told us that Call of Duty Warzone is coming to mobile, likely to replace Call of Duty Mobile. There are many more things that need to be clarified.