“We’re Not Facebook”: Building a Truly Decentralized Metaverse

Presented by STARL


Cryptocurrency has become a central stage of the emergence of the metaverse. Developers announce, and sometimes launch, metaverse spaces driven by a blockchain economy. These projects are rather full of hype around the ownership given to the creators and the potential available for users to acquire-in one way or another-large amounts of crypto-wealth. But it’s all always paid-for in scenarios where developers seem to be trying to inject as much profit as possible from the communities they create. This makes the promise of a decentralized metaverse seem less like the future virtual utopia and more like another branch of late -stage capitalism.

“The original vision of crypto was to cross borders, to give access to everyone. We also tried to do that in the metaverse,” said Moe Larson, concept creator and project manager at STARL Metaverse. . ”But the burden of proof is on projects like ours to show that we can be an example in space. We want to know who the real builders are, from people who are just trying to improve the space.

Advertising

Larson, owner and promoter of cryptocurrency, is part of a core group of formerly-skeptical cryptocurrency traders who have come together to launch the STARL Metaverse project: a graphic-rich and beautifully designed interactive 3D universe based on outer space. and full of games, virtual worlds and communities. It is also a hub for virtual social interaction and expression, as well as trading and collection of assets within a digital economy, supported by the unique STARL token, all created by a group on the left known d from different backgrounds and from around the world. And the goal is to be absolutely the best, truly decentralized metaverse project, according to Larson.

The STARL Metaverse project is built around the unique STARL token, developed and launched by renowned crypto developer Woof Decentra. The token was launched all at once – with no launch schedule, no announced pre -sale, no private sale and no development vault, completely diluted. There are no taxes on the purchase or sale of tokens, which means they can be freely sold on the market.

Decentra described it as a new sign of a “STARL ecosystem,” intended to be completely decentralized and community-owned. For that purpose, Decentra bakes $ 200,000 into the contract as the basis of trading (so each token is built with embedded liquidity) and then sends it to an address that is no longer available, meaning the STARL token is never available. destroyed and liquidity ceased. can be artificially manipulated. From a token’s point of view, the only benefit to be derived from this amount is that the team works together to increase its value.

Larson, the creator of the concept and lead the project, originally came up with the idea for a community built in a space metaverse-style environment, using the STARL token as its currency. Without VCs or mixed investment companies, the community starts and stays moving behind the evolution and expansion of the project every step of the way.

The people behind the scenes are on the ground every day as the platform evolves, an experienced development team, and an enthusiastic community of developers and designers. This community focus, along with a push for equal access to the entire user base, has become central to the project’s core values.

Build an ethical metaverse

“Because we’re community-driven, there’s no pressure from outside investment to make it profit-centered,” Larson said. “We lose vision when the dollar is the primary focus. We want to create something unique that celebrates community, artistic vision, fairness and entertainment. We feel it’s a social responsibility, first and foremost. to all.

Blockchain and Web 3 technology is one of the most powerful programming languages ​​in history, he added. And the basic essence of these technologies is to give everyone an equal share of how payment and settlement networks operate, especially across borders. Finally, decentralization is about creating a system where the community decides how to exchange value, without the corporate filter that is unlikely to seek the best interests of individual groups.

“Unfortunately, companies like Meta are never there to give back to the community,” Larson said. “They want to mine data, sell advertising, build products around their Oculus system – methods that don’t always take user interests into account.”

The challenge for the STARL Metaverse project is to change the public’s perception of crypto and NFTs, especially in the world of gambling.

“Hopefully we can show that there is a different way, a fair and fun way where people can still get value for what they want to buy,” said Scott Brown, CEO of Wyrmbyte Studios and responsible metaverse and game development for in the STARL Metaverse. project. “Obviously we need to sell NFTs to fund our vision, but we don’t want people to feel like you have to pay to get in, or pay more to be successful. We want what you buy to have value that isn’t. revolutionary.

Every decision they make comes from that purpose, Larson added.

“If we’re going to close the gap and bring people into the game, it’s important to show that we’re not trying to do things that are good for us, exclusively, without involving people in the game. play and receive value as they see fit, ”he said.

The evolution of the STARL project

VB image 4

The initial construction of the Metaverse community caught the attention of the gaming industry, and soon Brown and Shahid Ahmad’s Playstation fame was already on board to take the project to the next level. Brown assembled his design team and development team, drawing from his NetDevil team as well as people from LucasArts, Pixar, Disney, LEGO and more. The Wyrmbyte team re-created the artwork from left, with community input throughout the process, creating a colorful and interactive space station fantasy with an attractive retro feel.

From the hub, users can access portals to private gathering areas across the metaverse, such as customizable live pods for players; public haunts like the graphically stunning large-scale MMO Warp Nexus; Starcade, a portal to an 80s-style arcade where you can play games created by professionals and the community; and so on.

“The GUI level is extremely high quality, especially for a crypto -based product,” Larson said. “We’re trying to bridge the gap between gamification and the underlying blockchain mechanic.”

And a new partnership with Amoeba Music means building a concert hall for virtual live events. The arena was unveiled at a lively launch party on May 6, 2022, with live streams from dublab radio and Subtractive. Partnerships like those with Amoeba and dublab, which share music around the world as a 501 (c) 3 non-profit organization, are just the beginning of their goal of collaborating with people similar to theirs. core values. .

As the metaverse evolves, they will host events designed to unite groups of people, to attend seminars, places of reflection, classes, community infrastructure, to set them apart from other outdoor projects, according to Larson. If you add inboard users to the gamification section, they expect to have a very large and active user base-and he thinks they are about to be tracked down to be the first project to achieve this balance. .

“Virtual space has become even more important now because of COVID,” Larson said. “We have an interactive, engaging and engaging environment, with no boundaries. We can build community, connect cultures and foster the exchange of ideas that are difficult or impossible.


Sponsored posts are content created by a company that pays for publication or has a business relationship with VentureBeat, and is always clearly marked. The content produced by our editorial team is never influenced by advertisers or promoters. For more information, contact sales@fr.techtribune.net.com.

Leave a Comment