Monaco: welcome to the virtual worlds of the Metaverse

Nearly two hundred pioneers of Metaverse virtual worlds (investors, designers, architects, business leaders, etc.) participated in Meta Entertainment World in Monaco on Monday and Tuesday. A first presentation entirely dedicated to Metaverse that allows tackling the technologies involved, to present the tools and sources of monetization possibilities.

Web3, Metaverse and innovation, the Metaverse experience, NFTs, blockchain, possible Metaverse monetizations, virtual mode: these are some of the themes of the conferences that put on and punctuated Meta Entertainment World, the first show dedicated to this new parallel universe, digital twin to the physical world. Organized by Advance Monaco (the company of Steven Saltzmanwhich primarily launched the Monegasque Top Marques fairs), it brought together at the Hôtel Hermitage, Monday and Tuesday, nearly two hundred selected metaverse pioneers (business leaders, investors, designers, architects, designers, creators in simulated and magnified hybrid universes…).(Photo DR: Frédéric Genta -right-, interterministerial delegate for the attractiveness and digital transition in Monaco and Steven Saltzman, the organizer of the show).

A concentration of real-time video games, blockchain, NFT, cryptocurrencies, Virtual Reality …

The opportunity is also to learn a little bit about the Metaverse that is at the heart of Web3, heralded as a new era in the digital age and the need to redecentralize the Internet now monopolized by gaming giants Gafam . Founder of Orbis Holographics, a startup founded by LVMH, Yvan Touami explains that it is a real-time world where everyone is able to interact with others wherever they are.

If in itself this permanent interconnection is not new (it has long been found in favorite games of teenagers such as Roblox or Minecraft for example), the blockchain increases the security of data transactions and exchange, whether for art or money, while new. NFT and cryptocurrency technologies are also integrated in the metaverse. As for augmented reality, it creates a bridge between virtual and real worlds. New hybrid universes we find in Decentraland or The Sand Box and which we access via our PC or via virtual reality headset if we want more immersion.

Bridges between the real and virtual worlds

As explained Laurent Montrozier, Commercial Director, Orbis, with its holograms and augmented reality, aims to bring virtual back to the real world and seeks to position itself in the metaverse market as a bridge between real and virtual worlds through multiple solutions. “One of these is “automated avatarization”.

“We have the technical ability to create an avatar of your own in 20 min that is ready to use in metaverses and allows you to teleport instantly. The media will possibly allow direct interaction, from the” bed “to a person, not to wear glasses, and to converse in the metaverse for the presentation of an NFT, or the setting of the direct relationship between a virtual avatar and oneself. “

WTM photo: Laurent Montrozier with one of the holograms from Orbis Holographics.

A welcome trade fair in Monaco

As for the show organizer, Steven Saltzman, he is convinced that in the metaverse begins a new digital epic in which the younger generation, fed up with video games, is already following. He was very supportive of this path by his wife Carolin Jauss, blockchain specialist for Deloitte Switzerland. In Monaco, he found a very good listening ear, which he had Frederic Genta, Monaco’s new interterministerial delegate for attractiveness and digital transition, opening this first MEW (Meta Entertainment Word) and showcasing Monegasque’s ambitions in these new territories.

A show that started in Monaco and is meant to spread to other “hype” destinations like Dubai, Singapore and Miami and that we should see a bigger return to Principality.

Photo DR: The NFT Monkeys there.

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