One study shows Americans ’interest in Move to Earn
FitRated, a website that specializes in fitness, was recently published a study dedicated to Move-to-Earn. Increasingly popular, these applications pay their users based on their physical activity. Among the most popular applications are StepN, Calo Run or Sweatcoin. Most solutions on the market pay for cryptocurrencies in exchange for steps taken by the player.
To measure Americans ’interest in Move to Earn, FitRated surveyed 1,001 people representative of the United States population. The site claims to survey individuals from “all walks of life” with some “Different investment experiences”.
According to the study, 81% of Americans says they were inspired by the idea of earning cryptocurrencies by playing sports. Among the respondents ’favorite rewards were Bitcoin (72%), Ether (35%) and Dogecoin (34%). These are some of the most widely known cryptocurrencies.
Not surprisingly, the favored activity among Americans who want to participate in Move to Earn is walking. 41% of respondents said they were willing to walk to get cryptocurrencies, compared to 47% for cycling, 41% for swimming, 39% for running and 38% for boxing. These statistics explain the meteoric success of apps like StepN. According to FitRated, “Those who need a financial incentive want to start a simple activity, like walking”.
Many respondents seemed willing as well make a long -term commitment. That is the focus of the study “61.3% of respondents said they would exercise five days a week, every week for a year” in exchange for Bitcoin (BTC). On the other hand, only 39% of people are willing to run a marathon for Bitcoin prizes.
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Americans are ready to play sports in the metaverse
Also looked at in the study the rise of sports in the metaverse. Apparently, the idea of doing the exercises in virtual or augmented reality has already taken place. 43% of respondents said they were willing to hire a sports coach in the metaverse. 40% of Americans also say they can swap their current gym for a metaverse gym.
Among the main sports properties in the metaverse, respondents mentioned “better accessibility”, “a diverse health community” and “more personal exercises”. The responses feared, however, that the game activity in a digital world lack of authenticity, relieves individuals of responsibility, increases the risk of harassment and is accompanied by reduced performance. However, the FitRated report confirms the growing interest among users for Move to Earn.
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