Review of Vampire: The Masquerade

In this new narrative adaptation of Vampire The Masquerade, the role-playing game, the player consists of three vampires responsible for investigating those who seek to harm Camarilla (clan understanding) in Boston.

A dive account of the eternal lore of the Dark World created by Mark Rein-Hagen, Vampire: The Masquerade-Swansong recounts the sufferings of blood drinkers in Boston. Newly established in the rank of Prince of the Camarilla family, Hazel Iversen seeks to enforce with an iron fist the Masquerade, the Vampiric Law (the one that hides their existence from humans). A proposal published by Nacon and created in French from Big Bad Wolf, recognized amateurs of verbal jousting since The Council. The title seeks to create breathless formula selection dialogues with multiple mechanics playing a role.

Test conditions

Testing of the game was done from a PS5 version.

Boston Vampire Survey

In the highly organized vampire areas of Boston, the red code is launched, resembling a major crisis. Without knowing who, three protagonists from different factions, Galeb, Emem and Leysha, summoned by Prince Hazel. Missioned to the most adventurous families in the United States, our vampires whose charisma surpassed the ten brushingués Edward Cullen had to protect the secret of their now shaky society. Neophytes of the World of Darkness, you’ll have to navigate multiple instances of the game’s glossary without bothering with polite phrases or any introduction to the larger universe.. But mastering the jargon of Vampire: The Masquerade, it ultimately includes an attractive world up to his background. The story reveals a grand plot of conspiracy, murder, and power struggle; a kind of War of Thrones with fascinating creatures that quickly reconciles us to modern vampire stories. Simply put, you have to love reading. So if you’re not familiar with the license, wait for a few hours to pass. Especially since the episode is full of clans, sects and characters, probably too many. Many names are thrown into a thread in the account of a strength that is equally bright but whose subplots are spread out in the same way.

Here the little clampin seems to have a story at least sketched. Also, discard their glazed looks and frozen expressions and you’ll appreciate all the research and taste put into their design.. Similar observations were made for the Swansong sets in terms of a classy style and sensuality. The whole creature is wrapped up in a beautiful soundtrack with sometimes rock melodies and a few moments of apotheosis. Finally, if the game is a classic, it also offers moments of light.

The RPG account

At a time when the narrative multiple-choice game seems to have exhausted all its resources, what is left for Swansong? Answer: a formula that is as refreshing as the summer breeze thanks to the clever addition of RPG mechanics. What you have in your hands, except for a few details, a The Council vampire sauce, for reference. By earning experience points, characters can unlock each of their own skill sets and special advantages. Rhetoric, persuasion, technology, erudition … it’s up to you what profile to give the three protagonists who pass the baton.

Add to that some bonus equipment available during your explorations, very limited but still available during feverish confrontations. Because this is the uniqueness of the experience of the Big Bad Wolf account: your confrontations take the form of logical discussions, where your oral qualities can lead to your interlocutor’s valve closing.. It can also be temporarily amplified by consuming determination points and “hunger” points (the latter can be managed by crushing people) that need to be carefully saved. You run out of breath and you can no longer stone your flirty argument, gurgle loudly and you also can’t manipulate your victim’s brain. A system that makes exchanges somewhat addictive but can only be consistent after a few hours, once the experience has been saved.

A story with many endings

Finally, as the genre suggests, different important branches of the story line will follow your decisions. It is usually clearly visible and involved within an generally pleasing narrative to follow and a solid life span (count and about fifteen hours and the possibility of replaying each scene). . But if the story definitely offers more interesting changes, the progression is pretty linear.. It’s up to you to choose which character to start a new chapter with, but their actions often create a specific thread. That’s why when you’re stuck with a purpose, it’s hard to deal with something else to keep the good running. Situations that often create long moments of hesitation wandering around a room, sometimes just looking for a piece of plastic hidden in a corner of the chest in the closets. On the other hand, each scene explores many alternative activities, options that are difficult to explore and that appeal to the program. Especially since you are usually free in your exploration, without any particular indication. Also count on some fairly successful puzzles, which are repeatedly solved by the unique abilities of our characters. Leysha in particular may be invisible and adopt the appearance (at least the appearance) of other individuals. A power that clearly overshadows the other two, which can produce less impressive achievements.


Strong points

  • A consistent and attractive universe
  • Overall fun storytelling
  • The repetitive system of selection dialogues
  • Characters with relentless style
  • Effective choices
  • A solid life

Weak points

  • In general very linear progression
  • Too many characters
  • Character animations

If the flowing universe of Vampire: The Masquerade-Swansong is an exciting entry for newcomers, it can’t be less exciting once mastered. Big Bad Wolf studio fans are likely to enjoy the formula “The Council way World of Darkness”; This means a system of selective dialogs that are repeated with the controlled addition of RPG mechanics. Swansong reveals a story that consists, sometimes too much, led by three protagonists with an unmistakable style whose progression remains relatively linear.

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