Metaverse & AR/VR Creation Platform For Kids

Over the past 6 months, Hatch Kids has grown organically to reach more than 1.1 million users in 150 countries through school, government and ed-tech partnerships, with 75% of users coming from United States and Canada. Other major geographies include the UK, australianand India. Students have created more than 3.6 million platform projects to date.

Speaking of Hatch’s vision, Co-founder and CEO of Camp K12, Anshul BhagiMENTION “There are over 100 million young coders today who use a variety of free coding platforms to learn to code by creating games and apps. These platforms are extremely efficient and they put in place stage for children’s coding movement in 2007, but most of them are limited to creating 2D projects, designed for the age of smartphones and screens dishes.While technologies such as augmented reality and virtual reality become mainstream, we need to upgrade the tools that children learn and are taught by teachers for modern use cases and content formats .. We designed Hatch as a coding platform for children of all ages in the metaverse.We want to give more than 100 million young children their first experience of creating AR / VR and the confidence to be the builders of the inevitable future. aon of mixed reality rather than its passive consumers.

The platform is now used by governments (including the Government of delhion India), and hundreds of schools and educational technologies around the world. In December, Hatch Kids was featured on as an Hour of Code event and has now become the #1 most popular event for students in grades 6-8 and the 3rd most popular event in the entire Code. org “Hour of Code” ecosystem.

The team expects more than 2 million MAUs from here December 2022powered by both direct-to-student consumption, as well as partnerships with more than 1,500 schools, edtech, and other government agencies globally by the end of the year.

About Hatch Kids:

Cats to children a free online creation platform for kids that makes it easy for students ages 6-18 to create 3D, Augmented Reality (AR), Virtual Reality (VR), and Metaverse experiences, at the time when kids were attracted to 3D in games. such as Roblox and Minecraft and even the mainstream coding platform for kids is still limited to creating 2D projects.

Hatch Kids supports all age groups and experience levels from K-12. Young students and beginning coders can create a block-based visual programming environment similar to MIT Scratch, while older or more experienced students can create advanced 3D applications using MIT Scratch. JavaScript help. Students can instantly publish and share their creations on millions of supported devices including iPads, smartphones, professional VR headsets, laptops and desktops by a simple QR code scan or link sharing.

Teachers, organizations, and parents can use Hatch Kids to teach kids coding and other STEM subjects in the most immersive way (kids learn more when they’re engaged, and nothing is more engaging to one). children than the work of creating a 3D world he created. /he can walk and share with friends). Hatch Kids is compatible with iPads and Chromebooks for use in schools.

About K12 camp:

Camp K12 is an online global school for 21st century skills, teaching coding and other STEM subjects to children ages 5-18 through interactive and fun live online sessions 10 times better than the status quo. what. The company was promoted $ 16M to date, led by Elevation Capital and Matrix Partners India, and serving over 400,000 students across North America, Tungang Sidlakan, Indiaand South-East Asia.

About the makers

Anshul, co-founder and CEO of Camp K12, has been passionate about creating programming tools for kids and making programming easy and fun for kids for over a decade. He studied computer science at MITpreviously had development roles at companies such as Google and Microsoft, and was part of the team MIT which developed “MIT AppInventor”, a free online platform that empowers kids to design, code and publish mobile apps on inexperienced smartphones.

AppInventor is now used by more than 13 million students worldwide and, at the time of smartphone development, was the first platform to make the mobile app accessible to children. Anshul hopes to repeat what has been done in the Metaverse and AR / VR era now with the creation of Hatch Kids.

SOURCEcamp K12

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