Meta Launches New Tools for Horizon Worlds Metaverse Authors

On April 11, Meta posted a conversation between Mark Zuckerberg and the creators of Horizon Worlds. This meeting took place in a virtual space. The purpose of the meeting was to allow interior creators to raise money to ensure the prosperity of the virtual world. Thus, Meta introduced a bonus program.

How to get metaverse creators

Facebook, the parent company of Meta, is announcing bonuses to boost goals. During the testing phase, the creators of the worlds where users spend the most time get paid. There is a ban on certain topics like pornography, substance and violence, of course.

The objectives of this program may change in the future. For example, it may focus on the use of new tools or tools that developers need to launch.

The bonus program also has a special function. It has a $ 10 million special fund that has inspired creators since last year. The distribution of these funds depends on many factors. First, it is to encourage competition to make the world the most popular and to use development tools. Second, it trains selected authors from different fields and cultures on Horizon Worlds development tools. Finally, it serves as funding for selected developers to create simple cooperative games.

Some examples of what Horizon World can do to raise money were also shown at the meeting. This includes organizing events such as collaborative reflection. This can be ridiculous because meditation is used to dispel illusions. Another example might be conducting training sessions to create a virtual world in Horizon Worlds. We can also work together to work on projects in an environment Workshops special feature that supports voice chat, broadcast presentations, and other collaboration tools.

The meeting was also an opportunity to discuss the inclusiveness of social groups and the public recognition of each participant’s contribution. This aspect is also positive in increasing participation.

The creators are definitely attracted to some aspects of Horizon Worlds. This includes the ability to materialize objects in virtual space simply by naming them. There is also a built-in capability to support your favorite authors. This is done through a subscription similar to Patreon (a U.S. membership platform that provides business tools for content creators to run a subscription service.) Marketing support for talent authors than extensive. Meta recognizes that the talent to create worlds may not match the ability to make the project stand out to a large audience. In addition, creators can imagine and import their textures into the world.

These cool features will make Meta’s Horizon worlds even more popular.

Clearly the virtual world could be the successor to today’s internet. It will last on a variety of platforms (PC, console, mobile device and AR / VR headset). The market is expected to grow to $ 13 trillion by 2030. Meta has chosen the “narrow metaverse” (VR only) niche with a potential market of $ 1 trillion in the same time frame.

Many metaverses can be categorized by technology, country, or application domain. Meta seems to have chosen the part of business tools (enterprise). It also focuses on the consumer (commerce, small business) and entertainment (gaming) sectors. In this area, they will compete with Microsoft.

Horizon Worlds is likely to be in the lower end due to performance limitations in terms of the technology used. However, if cloud gaming is more successful, there is a chance to see cutting-edge graphics on the headsets. Streaming from a local PC is another possibility that Meta doesn’t seem to think about at this point.

The technical platform is put forward

Aleksandr Agapitov (Founder and CEO of Xsolla, Inc.) has announced another project focused on advanced graphics with the ambition to become the gaming universe this year.

The technical platform on which people can access the metaverse is also important. A VR headset is not the most user-friendly device in this sense. The Citi report estimates the average time per day for VR headsets and other displays. Reports are not in favor of Meta. According to him, the average time is 15 minutes to 1 hour per day for headphones compared to 4 to 8 hours per day for mobile phones.

Horizon Worlds avatars also have some quirks. They don’t have legs but they are very realistic. The consequences of loss of legs in the metaverse have not been measured. Features such as hand or finger movements, head rotations relative to the body, facial emotions, and smiley face animations in the space next to the avatar can create a more realistic sense of the presence of another person next to the user. . The proximity of an avatar to a virtual space provides a higher level of mutual trust. Increased trust in the business world means a higher rate of relationship development, which is critical for project success.

Conclusion

In conclusion, the metaverse can be a good solution to real -world problems, but there are some limitations. However, Meta has some advantages due to the implementation of its platform. The possibility of making money using new tools is also a factor that helps reach new Meta creators. Anyone who helps creators and businesses make money is automatically a leader.

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Emile Stantina

Interested in investment and financial markets after a business school in Chambéry, the love for cryptocurrencies is clear. The blockchain is sure to be the universal tool of tomorrow.

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