the release of an unfinished version of the game sheds new light on its devastating development

A picture taken from the trailer for

It’s long been the biggest myth in video gaming, the Loch Ness Monster: Duke Nukem In Eternityannounced in 1997, revealed with huge fanfare in a cheering video in 2001, was finally released in 2011 after many twists and changes by the developers, for a result considered extremely disappointing.

It must be said that after a fourteen-year wait (a record that has become a matter of ridicule for many years), players have every right to hope for more from the sequel to the myth. . Duke Nukem 3D (1996) one “rest” just sometimes “friendly”but also, according to the test of world at that time, “sexist”, “sad”, “balikbalik”crippled by bugs and moments “It’s too tall, too linear, and easily bored”.

Read our time test again: Duke Nukem Forever, the missed date

Also, over the years, players began to dream up the version seen in 2001, the one revealed to the press and Internet users in a rhythmic trailer. And if the “true” Duke Nukem In Eternity is that so

Since May 10, the dream is over: it is now possible to play the 2001 version … and see for yourself that, in fact, Duke Nukem In Eternity nothing but a terrible shipwreck. However, this is not an official release, but a “leak”, a leak made by someone with access to this incomplete version: a specific x0r_jmp, which makes it available to 4chan forum is a link to illegally download it. Duke Nukem In Eternity vintage 2001.

No need to cheat to know the extent of the damage: on Twitch, YouTube or Twitter, Internet users quickly upload game sequences, proving that in fact no one is ready for this version. from 2001, except for the long empty corridors and short passages in the millimetric landscape used to assemble the trailer in 2001. Almost a prototype, finally almost to its intentions in the 2011 version. .

Nothing is ever perfect, because there is never a game

If this leak, in addition to being defined as illegal, has never shown any ridiculous interest, yet it does contain a valuable historical document, destroying what is the official story of the development. of it: if Duke Nukem In Eternity too long to come out, it’s because its creators, who are too perfectistic, couldn’t afford to finish it. Actually, nothing is perfect, because there is never a game.

Dirty laundry and bird name

This illegal provision of a working version of Duke Nukem In Eternity there is another merit: allowing a better understanding of the causes of this failure, during a relatively pathetic unpacking.

Scott Miller, at the time owner of 3D Realms, was the studio responsible until 2009 for the development of Duke Nukem In Eternity, thus sharing his blog with an explanatory note about this leak – in which he made sure he did not know the author. Recognizing that “The bright 2001 trailer oversold what was actually played” at this stage of development, he decided that the failure of Duke Nukem In Eternity is the cause of the overall absence of a roadmap during its development.

Above all, he says the refusal, internally, to follow him when, in 2004, he had the idea of ​​handing over the development to another studio (Digital Extremes, which currently has success with. Warframe), headed the studio to a “no bottom pit” cost to end in ” destroy 3D Realms »studio has since become an empty shell purchased in 2014 by a Danish investment fund.

George Broussard called Scott Miller a “narcissistic loser” whose actions could lead to the “disappearance of the” 3D Realms “and” Duke Nukem “brands”

If he is not named the author of this denial and responsible for ending 3D Realms, George Broussard, former studio employee and co -creator of “Duke Nukem, clearly took it for himself. On Twitter, he described Scott Miller as “narcissistic loser” whose actions would have led “in the absence of the brands” 3D Realms “and Duke Nukem”.

“I could have said a lot about him – I’ve known him since the 1970s and high school. He took advantage of the small opportunity to present himself in a favorable light, even if it meant dismissing a former friend and business associate. »

Sad epilogue for a series that, in 1996, included the episode Duke Nukem 3Done of the most exciting games to date, before its name became synonymous with “vaporware”, the kind of “ghost software” everyone talked about but never seemed to release.

A less prestigious title, which he had to leave in 2011 when his pathetic commercial version finally saw the light of day, but has since become his in another game, French, to him: opened in 2008, apparently abandoned, then revived in 2016 before disappearing from the radar again when its creator, Michel Ancel, was pushed towards a Ubisoft studio release in 2020, More than Good and Evil 2 became, without a doubt, the new Duke Nukem In Eternity.

Also read: Articles reserved for our subscribers Michel Ancel, creator of “Rayman”, leaves Ubisoft amid internal investigation

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