Epic Games raised 2 billion to build its metaverse for kids

The metaverse has aroused enthusiasm in many industries and in video games in particular. Epic Games, the popular American video game studio 40% owned by Tencent, has announced a $ 2 billion fundraising to build the studio’s metaverse. Epic Games is known for making games like Fortnite, Gears of War. The two investors are Japanese giant Sony and the Lego brand (KIRKBI), which have each invested $ 1 billion. Note that this investment from the Sony group is the third to be awarded to Epic Games in just two years.

Metaverse for kids, a factory for tomorrow’s creators

The metaverse for kids that LEGO Group and Epic Games want to set up will not lack digital experiences tailored to all family members. Not only is it able to awaken the creative animal within the child, but it also promises unique play opportunities for everyone.

Niels B Christiansen, CEO of LEGO Group, explained: Children love to play in the physical and digital worlds and move smoothly between them. We believe there is great potential for them to develop lifelong skills such as creativity, collaboration and communication in both. [LEGO a] the responsibility to ensure that digital games are safe, inspiring and useful for all, and like generations, we are committed to doing the same for digital games. We look forward to working with Epic Games to shape this exciting and fun future.. »

It was Tim Sweeney’s turn, CEO and founder of Epic Games, to respond: The LEGO Group has captured the imaginations of children and adults through creative play for nearly a century, and we are excited to come together to create a Metaverse space that is fun, entertaining and made for kids and families. »

The 3 principles adopted for “ metaverse for children »

As all parents show disobedience for the safety of their children, our two allies do not want to disappoint them. Thus, three principles that guarantee this aspect of security, coupled with participation in gaming opportunities, are the subject of a special discussion:

  • protecting the right of children to play by prioritizing their safety and well-being;
  • protecting the privacy of children by putting their welfare first;
  • provide tools for children and adults to take control of their digital experience.

A video game industry that is increasingly adapting to the Metaverse

The metaverse seems to have convinced video game publishers to invest in it. For example, Blocktopia in collaboration with Blockchain Elrond, launched a metaverse using VR technology. This metaverse aims to be a center of education and entertainment for all cryptocurrency insiders, or neophytes. Built as a 21-story high-tech tower rising from a decaying world, Bloktopia offers the metaverse explorer an compelling gateway to crypto. Its NFT-based economy allows individuals to own land and develop it as virtual land, with advertisements and events creating search opportunities for users. We also note The Sandbox project is a reference to the term metaverse, and is based on the Ethereum blockchain. Sandbox is a community metaverse where individuals can create, design, create and live experiences in a virtual world. Despite some pre-sales who have experienced bugs or server overload, The Sandbox community continues to grow and diversify.

The metaverse is still considered pejoratively, albeit as a danger to the population, as described by Valérie Pécresse, candidate for the presidential election. He admitted that he ” don’t isolate yourself in front of your screen, get lost in the metaverse “. This fundraiser shows all the enthusiasm behind this virtual space and where Epic Games seems to want to be a central player like Meta, the parent company of Facebook, led by Mark Zuckerberg. Thus, the metaverse can be used for many areas of real life such as science, fashion or tourism.
Sony Group CEO Kenichiro Yoshida commented on the investment saying: As a creative entertainment company, we are excited to invest in Epic Games to deepen our relationship in the metaverse realm, a space where creators and users share their time. We also believe that Epic Games ’expertise, including its powerful game engine, combined with Sony’s technologies, will accelerate our various endeavors, such as developing new digital experiences for fans. in sports and our initiatives.. “. This new fundraiser valued the Epic Games company more than $ 31.5 billion, showing all the potential behind this metaverse project.

It cannot be denied that the interest aroused in the metaverse in a few months is only growing and will soon become an everyday “thing”. The metaverse continues to interest many industries, such as video games, attracting investment from industry giants such as Sony. Coming to a metaverse for kids is actually a benefit for people who want to meet, play, learn and interact in a virtual 3D world. And children, like parents, can look forward to this safe environment for the future.

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Gregory Morat

Students are passionate about entrepreneurship and fascinated by the technologies behind cryptos! Yes, I am convinced that the two are closely intertwined: blockchain and NFTs are transforming many sectors and presenting unprecedented opportunities.

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