Back to one of the vaporware the most famous in the history of video games. In 2001, on the E3 stage, the 3D Realms team more than expected in turn. Following the worldwide success of Duke Nukem 3D, the studio has finally decided to release a first trailer for the new FPS, Duke Nukem Forever. The game may be too late (it was planned for 1997), already done rebooted many times inside until its developers ran out, the images of his trailer confuses everyone, by its technical promises and its scripted scenarios with destructive humor, which are directly in line with its age.
And then nothing. The game fell back into chaotic development limbo, culminating in the demise of 3D Realms in 2009 and the abandonment of the project. The sequel couldn’t have been better: 2K Games, one of Take Two Interactive’s subsidiaries, bought its rights in 2010 and commissioned one of its studios, Gearbox Software, to create its own version of Duke Nukem In Eternityto be released next year and go out in history as one of the worst FPS ever.
This first version in 2001, it remained the target of many fantasies, as it was invisible. And this fantasy is now satisfied, thanks to the initiative of a member of the 4chan network, who not only posted on the forum a little taken of drama and images from the press kit at the time, but also a building completely playable (and guaranteed virus -free).
There’s nothing more state-of-the-art, if not a heated version of the previous episode: a level dressed up in a striptease box, a 3D rendering bombarded with Half- Life and Deus Ex, fighting soullessly against SWAT type cops. We understand a little better, by playing the demo, why the studio chose to need the deadline: it’s just going around.
On the other hand, the nitulo there is another merit to provoking some unexpected reactions. Starting with Scott Miller, founder of Apogee Software (which became 3D Realms in 1996), sharing the mood ticket on his personal blog. “It looks like someone has leaked a version of Duke Nukem Forever from 2001. Those waiting for a game to play will be disappointed.. ” according to the interested party in the preamble. But it didn’t stop there. In addition to recognizing inadequate logistical management for the game’s ambitions (a left roadmap, staff that should have been duplicated, etc.), he further blamed a dissident side. to the internal group that knew the project had been derailed. . At the point, in 2004, of refusing to hand over the development to a more experienced studio (Digital Extremes, especially known for Warframe) and precipitating 3D Realms to its demise.
If no one is directly named, it’s easy to guess who will feel targeted: George Broussard, a former college friend and colleague of Miller, who oversaw the development of Duke Nukem In Eternity all these years, before it was handed over to Gearbox Software. Reacting quickly, even more vigorously, to a tweet lead
To sum up: it’s hit hard: “Scott is an incompetent and narcissist whose actions cause friction/lawsuit in the Gearbox that causes us to lose 3D Realms and the Duke rights. The folly he uttered was shocking. It’s not surprising if you know his level of manipulation and narcissism. At least I had the class to keep my thoughts to myself. ” If the building remains available on 4chan for an indefinite period of time, it could create new bursts of colorful courtesy of the same class, or even it could provoke a new war between these old glory of the 90s, which seems to have many accounts to return, which even time has not restrained.
Time on the calendar: it matters nitulo echoed another revelation, last week. That at first buildingmore promising, Ravenholmthe spin off on Half Life 2 Valve relied on the Arkane studio, but was eventually canceled in 2007, where the Noclip channel was able to dig in during a lengthy demonstration of the game. We mentioned this in our last show