Check out Trek to Yomi via jeuxvideo.com

From Ghost of Tsushima to Sekiro, the samurai is on the rise now. And it’s not the developers of Flying Wild Hog who say the opposite. After a series of games beyond the ninja vein (Shadow Warrior), the Polish studio, under the leadership of Leonard Menchiari, decided to retreat to take us to Japan during the Edo period. And the least we can say is that the Flying Wild Hog proposal, validated by Devolver, is more than atypical.

Summary

  • Ghost of Tsushima in the mood
  • A work of art à la Kurosawa
  • Sifu of the samurai?

Much to his sensei’s teachings, young Hiroki has the necessary strength to defend his village. A clear path, dictated by the codes of bushidō and hagakure, where the misfortunes of life nonetheless come to shake. The samurai way is not always easy to follow. More than life and death, Hiroki has to choose whether he really wants to wait for it or take it. So this is an introspective story offered to us by Flying Wild Hog and Devolver, all focused on katana duels and shots worthy of most Kurosawa films.

Ghost of Tsushima in the mood

Yomi’s trek mostly fell into the box “Atmospheric games”. Whether through its awesome soundtrack or story, Devolver’s game will take you by the hand and take you on a real journey (or rather a short hike given the length). Exotic as possible, the title has its own atmosphere and is successfully even better at passing it on, especially thanks to the small stages of exploration. Between gravity and mysticism, we were quickly caught up in the Trek to Yomi spiral, which pushed us to question ourselves and make decisive choices.

Trek to Yomi: our test of the new samurai game after Ghost of Tsushima

You’re also Hiroki’s path, so it’s only natural for you to decide who he’s going to be. Depending on the choice you make, the end of your adventure will not be the same. However, the differences are limited to the final cutscene and some dialogues, changed the conclusion of the Yomi Trek but not the experience itself. We would have liked to see more and experience the consequences of the path we have traveled. Keep in mind, however, that it doesn’t cost much to look at different possible endings. The title is rather short (allow four hours for the first part by exploring a bit), it only takes two short hours to browse it in a straight line. In less than ten hours, you can easily satisfy your curiosity and discover all that Trek to Yomi has to offer.

Trek to Yomi: our test of the new samurai game after Ghost of Tsushima

But one game may be enough for most players.Amidst revenge, love and honor, Hiroki’s epic is reminiscent of Jin Sakai and others. Basically, there is nothing new in the samurai. The main lines are easy to guess and have this bitter taste of deja vu. But Trek to Yomi still managed to stand out by offering us the end a dive into the heart of Shinto mythology.

Trek to Yomi: our test of the new samurai game after Ghost of Tsushima

The journey to Yomi (the world of the dead) isn’t just about the bandits handing over Hiroki’s blade. To find his way, he has to face these colorful lands and the shikome tormented the people who lived in it. By making this choice, Leonard Menchiari and Flying Wild Hog invite us to discover a little -known aspect of Japanese folklore and it is to their credit. The latter is also more detailed which is good thanks to the various artifacts you can get on your trip. This approach makes Trek to Yomi a unique little game, which is even more so when you look at its main purpose.

Trek to Yomi: our test of the new samurai game after Ghost of Tsushima

A work of art à la Kurosawa

Trek to Yomi: our test of the new samurai game after Ghost of Tsushima

Some have no doubt noticed, Yomi Trek is above all an almost cinematic experience, tribute especially to the films of Japanese director Akira Kurosawa. With a choice of black and white and different camera shots, the title is very unique and was able to surprise us until the very end of its realization. The drawings follow each other and are not identical. Despite the dated graphics during the cutscenes, the title manages to impose an atypical artistic touch that hits the game’s mark.

Trek to Yomi: our test of the new samurai game after Ghost of Tsushima

In addition, this particular attention paid to the visuals in any way does not harm the game. Angle changes, even if regular, are fluid and intelligent play out later. Yomi’s Trek is therefore from horizontal scrolling for fights to a slightly open 3D for exploration stages. This in-between works especially in the game, offering us a consistent and pleasing interpretation throughout.

The play on the decorations and the lighting effects in particular, some of the paintings are particularly unique. Best of all, they provide so many fight scenes that it’s an epic feel like you want them involved in every way. With this skillful artistic direction, Trek to Yomi finds its greatest strength. However, it is still dangerous to leave some players, especially those who have stopped using black and white and old graphics. From this point of view, Trek to Yomi has an artistic side, but what about the game’s part of it itself?

Trek to Yomi: our test of the new samurai game after Ghost of TsushimaTrek to Yomi: our test of the new samurai game after Ghost of Tsushima
Trek to Yomi: our test of the new samurai game after Ghost of Tsushima

Sifu of the samurai?

Trek to Yomi: our test of the new samurai game after Ghost of Tsushima

If you’ve already been told about the exploration stages (optional but interesting), the bulk of Trek to Yomi is the same as slashing your opponents with katana blows. After your first steps in the art of combat thanks to your sensei, you are thrown into the lion’s cave where various enemies are looking for the same thing: to join you in Yomi’s world. But nothing would tremble before them.

Trek to Yomi: our test of the new samurai game after Ghost of Tsushima

Despite what some people think, Trek to Yomi is not a samurai version of SIFU. Its combat mechanics and enemy patterns are simple and don’t push you to your limits. If you know them, you probably won’t find yourself in real trouble. Also, artificial intelligence doesn’t help things. Some enemies, for example, will just wait in a corner before attacking you in a loop without an ounce of strategy. You can sometimes avoid a fight and keep some enemies out of harm’s way by using the scene (quite an interesting point, actually).

Unlike most games in the genre, the difficulty is therefore not very slow. A fact that Leonard Menchiari liked, which would have highlighted moments of great stress. But now, it’s very little present, limited to one or two full-body boss fights. If the satisfaction of killing an enemy never goes away, even more so thanks to the theatricalization of the act and the beautifully executed choreography of the fights than the difficulty of its execution. Without it, we are almost overwhelmed by duel or waves of enemies surrounding us.

Trek to Yomi: our test of the new samurai game after Ghost of TsushimaTrek to Yomi: our test of the new samurai game after Ghost of Tsushima
Trek to Yomi: our test of the new samurai game after Ghost of Tsushima

And yet, the Flying Wild Hog was trying to offer us that improved gameplay. Throughout your journey, you acquire new weapons and learn new combat techniques. While some have style, some are sadly too dangerous or excessive, sometimes almost impossible to place between enemy blows. Finally, in order to proceed without multiple pitfalls, it is better to place yourself hammering the same two keys in the same order. In addition to a moment of confusion, the only time your opponents will survive is to rely on some bug (in the controller) that you won’t act on despite your instructions.

If you are in easy, normal or hard mode, there is no change, you need to repeat the operation in a longer or shorter time. The three game modes only influence the lives of the enemies and the power of their blows. Therefore, defeating your attackers using the right technique will take more time than difficult. Only real challenge: The mode In a test which, as its name suggests, will make you start over at the last checkpoint with the least amount of hit.

Strong points

  • Artistic made …
  • A dive into Shinto mythology
  • Beautifully choreographed fights …
  • Paints suitable for Kurosawa

Weak points

  • … despite the dated graphics
  • Too many choices
  • little difficulty
  • … but very repetitive

Trek to Yomi is such a beautiful cinematographic work. He didn’t have to be pale in front of the giants who encouraged him. His use of camera and black and white grains allowed him to present us with even more beautiful paintings. Add to that some eye-popping fight choreography and you have a little nugget of artistic mastery. If a game is judged by this, Trek to Yomi will undoubtedly top the charts. But sadly, the game, by comparison, has been a bit pushed in terms of the game. His excessive choices and his repeated fights prevent him from expressing his full potential. As such, it’s still worth a turn and even more so if you’re sensitive to this kind of video game work.

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