Will the NVIDIA Omniverse Rule the Future of Metaverse Creation?


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In October 2020, NVIDIA announced the beta version of its Omniverse, billed as a scalable multi-GPU real-time reference development platform for 3D simulation. Based on Pixar’s Universal Scene Description and NVIDIA RTX technology, Omniverse will allow users to create 3D models of the physical world.

NVIDIA announced the NVIDIA Omniverse Enterprise six months ago, enabling global 3D design teams working on multiple software suites to collaborate in real time in a shared virtual space. Richard Kerris, Vice President of NVIDIA’s Omniverse Development Platform, said in a 2021 press release that “NVIDIA Omniverse connects worlds by making the metaverse vision a reality.”

Another NVIDIA platform, the Avatar omniverse, debuted in November 2021. It helps developers create, animate, simulate, and render state-of-the-art interactive avatars. for use with the NVIDIA Omniverse. It also includes AI-enabled toolsets, accelerated rendering and simulation technology, all designed to easily create realistic, high-fidelity avatars. While still in progress, developers can sign up for the waitlist and use NVIDIA Omniverse Audio2Face to create expressive facial animations while waiting.

On January 10, 2022, at CES, NVIDIA announced that the Omniverse was no longer in beta and available for free to consumers, a move that was likely in response to Facebook’s name change to Meta three months ago.

Most recently, at the NVIDIA GTC AI Conference in March 2022, CEO Jensen Huang discussed how major tech players like Amazon Robotics, PepsiCo, Kroger and others are using NVIDIA Omniverse Enterprise to create digital twins.

Other announcements include the availability of nearly one million Omniverse-ready 3D assets and live sync connectivity in applications such as Adobe Substance 3-D Materials and Painter, Epic Games Unreal Engine, Maxon Cinema 4-D and NVIDIA OVX designed to use complex. digital twin simulation for NVIDIA Omniverse Enterprise.

Screenshot from NVIDIA GTC 2022 conference
Screenshot from NVIDIA GTC 2022 conference

Mark Gruenwald, writer and editor for Marvel, and one of the great theorists of the concept of the omniverse, described it as “the continuum of all the universe, the space/time matrix that encompasses all the alternative realms of reality” . Despite his background, Gruenwald admits that the idea is not limited to comic books.

NVIDIA sees its Omniverse as the mother of all metaverses, not just a digital twin simulation platform for industrial operations. It is the collection of all existing universes in the physical and digital realms, and it connects the metaverse to a shared virtual universe.

Related article: Will the metaverse change the marketing and customer experience?

Competitors in the multiverse

NVIDIA Omniverse is not alone in trying to dominate the multiverse. Another Web3 metaverse, Decentralized, will also be available from 2020, but only 15-20% of it has been developed. It was created by a team of Argentinian software engineers with a vision of a user -managed virtual world that would allow people – using personalized avatars – to “create experiences” in spaces. land. pixelated ground. Users buy and sell land using the Manatous token that is part of the Ethereum blockchain.

Screenshot of Decentraland
Screenshot of Decentraland

Another multiverse player, Microsoft Mesh, which is currently in preview for Holo Lens 2, allows developers to create immersive, multi-user, cross-platform mixed reality (XR) apps. It allows presence and shared experiences from anywhere on any device. The mesh can be accessed via an app using HoloLens 2, VR headsets, mobile phones, tablets, or PCs.

At Microsoft Ignite 2021, Microsoft CEO Satya Nadella said that as the digital and physical worlds come together, Microsoft is creating a new layer of the platform – the metaverse. “Metaverse allows us to integrate computing into the real world and integrate the real world into computing, bringing a real presence to any digital space.”

Mesh for Microsoft Teams, announced in late 2021, will be available in the first half of 2022 and will enable video conferencing users to share immersive experiences.

Another entrant to the omniverse, Roblox was launched in 2006. As of April 2021, Roblox has 202 million monthly active users – an increase of 56 million since April 2020. With hundreds of different “realities”, client avatars, the ability to create unique worlds and an internal currency (Robux), Roblox has a strong lead.

Screenshot of Roblox
Screenshot of Roblox

We can’t forget Facebook, which has officially changed the name of its parent company to Meta. The company sees itself as the next evolution of social connectivity and plans to bring a 3D world to the masses using virtual reality, mostly based on the Oculus VR headset (the parent company Meta obtained in 2014).

Meta’s initial entry into the metaverse, the Horizon Worlds VR platform, is available for Oculus Touch on the Quest 2 platform. The company is said to include tools for using cryptocurrency within the game.

Many people believe that NVIDIA has created a platform that will be used by the biggest Internet brands to create virtual experiences. It is presented as the evolution of the Web – the Metaverse, which is part of the mother of all Metaverses, the Omniverse.

It will be interesting to see how it turns out eventually, as many players have yet to enter the Metaverse game.

Related article: Microsoft, Facebook and the future of the metaverse (s)

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