Embracer’s press release explains that this claim relates to at least 50 games and licenses from Square Enix’s western catalog, licenses including Tomb Raider), Deus Ex, Thief, or even Legacy of Kain. Embracer intends to pay cash for this catalog of licenses and take under its wing Square Enix’s three major Western studios, namely Crystal Dynamics, Eidos Montreal and Square Enix Montreal, which represent the overall- the 1,100 employees.
To say the least, watching Square Enix quickly draw a line under most Western activities is a radical strategic decision to say the least, even if the CEO is Yosuke Matsuda didn’t hesitate to let IO Interactive disappear. the spring of 2017. We also know that the misfortune of games like Marvel’s Avengers and the small size of Marvel’s Guardians of the Galaxy has weakened Square Enix in its ability to meet the challenge of Western AAAs.
But it’s still hard to imagine Yosuke Matsuda quickly parting ways from a license like Tomb Raider (88 million games sold), whose next opus is enhanced with Unreal Engine 5, or even from Deus Ex (12 million games sold.). Square Enix’s excellent financial results do not suggest any need to sell such assets, even if Square Enix owes most of its economic guarantees to its Japanese mobile games, Last Fantasy 14 or his greatest achievements. Japanese, like Final Fantasy 7 Remake recently.
Square Enix continues Just Cause, Life is Strange and Outriders
May 2, 2022 will be in Square Enix history. 13 years after the purchase of Eidos Interactive and licenses such as Tomb Raider, Deus Ex and Legacy of Kain, so the publisher chose to refocus on Japanese brands and studios. However, the operation does not include all of Square Enix’s Western licenses, which remain the ownership of Just Cause, Life is Strange or the new Outriders. In addition to its Japanese development studios, Square Enix therefore maintains its Square Enix External Studios department and its independent games program at Square Enix Collective.
Facing shareholders, Square Enix justifies the sale of these studios and licenses to be found ”help the company adapt to the ongoing changes in the global business environment by implementing a more efficient allocation of resources, which can improve business efficiency“. The savings made by selling these studios and licenses may also be possible to finance.”launching new businesses with investments in areas including blockchain, AI and cloud“, which will not fail to make many players dream, including our readers.
Embracer believes there has been a growing demand for high-quality content, especially AAA single-player games, over the decades.
“We are delighted to have welcomed these studios to the Embracer group. We are aware of the exceptional licensing, world-class creative talent and reputation for excellence they have demonstrated many times over the past decades. Very pleased that we met with the management teams and discussed their future plans so that they can achieve their ambitions and be an important part of Embracer.“, commented Lars Wingefors, co-founder and CEO of Embracer Group.
“Embracer is the game’s best kept secret: a large, decentralized collection of merchants we’re excited to be a part of today. It perfectly fits our ambitions: to make high-quality games, with great people, in a sustainable way, and to transform our existing franchises in the best possible way. way. Embracer allows us to create new partnerships across all mediums to maximize the potential of our franchises and fulfill our dream of creating unique entertainment.“, added Phil Rogers, CEO of Square Enix America and Europe.
When the operation is completed, which is expected to take place between July and September 2022, Embracer will command 14,000 employees, including 10,000 developers, in 124 internal studios. The Lars Wingefors group’s catalog includes more than 230 development games, including about thirty major products. Among them, the next Tomb Raider from Crystal Dynamics but also AAA games in preparation for Eidos Montreal, which is working on new licenses and known licenses.
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