Metaverses are like all the buzz these days. However, while tech companies are betting their future on it, there are many more around the world trying to figure out why we need something like the digital domain. While there are many reasons for this question, including empowering creators, players, non-fungible token (NFT) collectors, influencers, brands, event creators, and marketers, and building social media reality, the fact is that everything is safe. no proper focus. in progress itself.
The metaverse is often set up as a much deeper experience, comparable to the real world. So, if high-quality graphics, as seen in AAA games, don’t, there’s little chance of convincing a group of digital skeptics that this reality is worthy of acceptance and presentation in the future. as defined in the project mission statements. Therefore, a new generation of metaverse projects is needed that takes a step forward from bad graphical worlds rather than a step backwards, like first generation projects coming together. in technology at the expense of experience. user (UX).
Fait d’art is just one of the projects aimed at changing this account. Unlike previously developed platforms, Artyfact is the first metaverse to be built using Unreal Engine 5, a tool said to be able to deliver the most advanced real-time photorealistic visuals and immersive experiences. .
With AAA-grade experience, the GameFi project allows users to explore the metaworld, play a variety of gambling games to win, view, buy and sell NFTs, and organize events. events, and other experiences. As a metaverse, these experiences can all be linked to the project’s own economy built on ARTY’s native cryptocurrency.
The difference is perhaps best demonstrated by Artyfact CEO Oleg Boystov, who shared, “Man is ready for a new stage of immersion in the digital world-immersion in the metaverse.
In this mission, the team has since received support from Eternity, X8 Fund, Blockchain Invest, Capfinex, and Metehead, among others.
Where battle meets adventure
Artyfact Metaverse is designed to be a user’s digital home in the larger virtual world. The platform works with its own economy and own laws like a virtual world while relying on an architectural element like a metacity. By living in a metacity, users will be able to purchase a personal space and participate in a variety of exciting activities, such as in the real world, and one day be sold, even in part, their space to other citizens.
The metaverse will be divided into two sections: urban and gaming. While the urban area will be the venue for NFT exhibitions, virtual meetings, concerts, shopping and parades, the game section will include special arenas for NFT games. Here, game types will include battle royale, racing, and adventure.
To start participating in these games, players must make a contribution using ARTY or NFT. By placing in-game assets, incentives are maintained and winners can win big by receiving contributions from all participating players. Similarly, urban activities have areas dedicated to creating 3D NFT markets. Doing business in this way represents a next-generation basic market because first-generation metaverses featuring 3D NFT are not uncommon.
However, the appeal does not stop with the everyday user. However, the Artyfact ecosystem brings many benefits to brands and influencers, focusing on the advertising aspect of the metaverse through metaworld billboards. For brands, this means more recognition, and for billboard owners, a way to make money through advertising. The consumer will also be able to develop deeper connections with brands, with possibilities such as cooperative play, creation of virtual goods (merch) and event sponsorship.
The team now has over 70,000 followers on their multilingual social media channels and recently completed Minimum Viable Product (MVP), continuing their primary goal of launching the Artyfact Metaverse beta in Q4 2022.
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