Impossible raised $ 150 million to improve metaverse interoperability

It’s impossible to get $ 150 million for Web 3.0

Probably nota British company specializing in the development of technologies for metaverses and the virtual, has enough raise $ 150 million to make “M²” (MSquared).

MSquared is defined as a result of the interaction between the blockchain and the metaverseand promises a interoperability between virtual worlds thanks to the unique technology “Morpheus”, for video games, entertainment, music or even fashion.

The round table was held as part of a venture capital offer and was able to bring together 7 investorsincluding a16z and SoftBank Vision Fund 2, along with CMT, SIG, Ethereal Ventures and Mirana.

For Herman Narulathe CEO of Improbable, Web 3.0 and the metaverse will change our lives as we get to know them:

“We built Improbable to deliver on the promise of the online world beyond games – they are extensions of our lives. I believe the move to metaverse and Web 3.0, even if very early, represents a bag definition of our society towards an “economy of fulfillment”, where experiments conducted by an open network of creators and companies can create many opportunities for everyone. »

Msquared promises to combine the Morpheus technology that Improbable has developed with interoperability of new services and Web 3.0.

👉 To proceed: Top 4 promising metaverses for 2022 – Where in crypto projects to invest?

Impossible, pioneer of the online world

Since 2012, Improbable has been providing solutions to video game companies so they can to accommodate a larger number of players simultaneously. However, despite the significant financial support, as evidenced by his fundraising 502 million dollars in 2017It is impossible to undoubtedly have a defect that existed very early in the sector.

In fact, the company has experienced many setbacks, including the failure of multiple games and a significant turnover at the level of company leaders. Narula, now CEO, admitted that his origins are uncertain, ” its operation is more complicated than necessary “, he declared.

but The impossible has evolved as well as virtual worlds. This is why, last year, Improbable revealed “ Morpheus », A technological solution that allows to unite more than 10,000 people simultaneously in a virtual world.

A technological proficiency compared to recognized virtual worldssuch as Fortnite, World of Warcraft or Call of Duty: Warzone, multiplayer-focused games with fewer players than Morpheus allowed.

In addition, metaverses, blockchain and NFTs are growing in popularity, the numbers for 2021 prove this. : 25 billion dollars in volume terms for NFTs, or the 15,000 billion dollars in cryptocurrencies that went through the platforms in the same year.

We can also tell the game The Sandbox and its collaboration with community leaders, such as Gucci, HSBC, Warner Music or more recently the French company Ledger. So it seems that Improbable is almost here riding the wave of metaverse success thanks to M²its new interoperability technology.

👉 Read also: Ledger landed in The Sandbox (SAND) metaverse to improve security

Source: Probably not


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About the Author: Maximilien Prue


Enthusiastic about the world of decentralized finance and the new things Web 3.0 brings, I write articles for Cryptoast to help make the blockchain more accessible to everyone. Convinced that cryptocurrencies will change in the near future.
All articles by Maximilien Prué.

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