The path to the sequel to Horizon Forbidden West will be clear according to the game’s creative director

Game News The path to the sequel to Horizon Forbidden West will be clear according to the game’s creative director

Horizon: Forbidden West offers Playstation gamers a new exclusive option. Aloy’s latest adventures take players into a beautiful world inhabited by zoomorphic machines, each more dangerous than the next. If you’re afraid this episode will mark the end of the license, don’t worry, Guerrilla Games has other plans for its kid according to the game’s creative director.

Aloy one, Aloy two … Aloy three?

Horizon Games is a short but intense first-rate video game saga for the Playstation and Sony. With Horizon: Zero Dawn and Horizon: Forbidden West, Guerrilla Games has made its license one of the references in the contemporary open-world. But more than just an open world, Horizon also offers players an exciting adventure backed by a shocking sci-fi story line.

Mankind, now reduced to its most recent times, is struggling to survive in a ruined world, inhabited by machines similar to terrestrial fauna. In both opuses, we clearly know more about the fate of humans and how these zoomorphic robots are replacing. However, Guerrilla Games still has revelations to share with us according to the game’s creative director. Attention, for those who haven’t yet discovered Aloy’s adventures, the following lines have some spoilers.

In a recent interview with VG247Mathijs de Jonge, creative director of Guerrilla Games, spoke about talking about Horizon games as well as the paved road for continuing Aloy’s adventures.

Horizon’s heart is really about mystery; each of our stories is centered on revealing mysteries about the ancient world and the present time, where the games take place (…). In fact, there are many more background elements to take advantage of to create new stories and create new mysteries from what we have built. – Mathijs de Jonge, creative director at Guerrilla Games

With these statements, Mathijs de Jonge casually mocks us in a new Horizon opus. A logical sequence when we look at how the Forbidden West ends, similar to what Zero Dawn suggested.

To eternity and beyond the Horizon?

As Mathijs de Jonge explains, Guerrilla Games teams try to lay a solid foundation so they can benefit in the long term. A principle that has already been applied to Horizon: Zero Dawn and that characterizes the Forbidden West.

There is a conclusion to the story in the first game (Zero Dawn) but Aloy doesn’t solve all the problems. Finally, there is always the terraforming system that needs to be fixed. And that’s exactly where the Fobidden West begins. We knew we wanted to take the plot to a new place, and we had already mentioned the Forbidden West (…). We thought this place seemed mysterious, interesting and dangerous. That’s why we really want to set our story there. Besides, we still have storylines about the ancient world that we want to take advantage of. So we had a lot of material to work with, in addition to knowing where we wanted to go with Aloy’s story – and it all came together perfectly.

In the same way, the Forbidden West ended up like his older brother on a huge cliffhanger. Knowing the end of this opus, it’s possible to imagine Aloy’s next destination. Without going into details, Guerrilla Games re-uses the Forbidden West’s storytelling approach by establishing new assumptions for the sequel. Aloy could go to other continents or even, if we believe in the last meeting of our protagonist, in space! We’ll wait for the announcement of Horizon’s next opus (which shouldn’t come anytime soon).


About Horizon: Forbidden West

By sengsunnWriting jeuxvideo.com

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